This week's blog shows what you can do with the pureLIGHT add-on for Torque 3D. Hit the jump for more!
Author Brett Seyler Date 06/10/2009 (9:26 pm) Comment 57 comments
Some developers, like Archimage, take games seriously. With a $9M grant from the National Institute of Diabetes and Digestive and Kidney Diseases, Archimage created two games aimed at preventing obesity and type II diabetes in children.
Author Deborah M. Fike Date 06/10/2009 (12:23 am) Comment 11 comments
T-shirts, mousepads, and caps...oh my! After using the Torque 3D pre-order shirts as a testbed, we've launched a GarageGames-themed merch store on the site to complement all your development needs.
Author Deborah M. Fike Date 06/08/2009 (9:48 pm) Comment 41 comments
This weeks blog is a general update on progress toward the 3rd Torque 3D beta build. You'll also find a collection of cool community work being done with the current beta. Hit the jump for more!
Author Brett Seyler Date 06/05/2009 (10:16 pm) Comment 50 comments
With more than one billion apps downloaded just nine months after the AppStore launch, the iPhone continues to surpass expectations on what this handheld device can achieve. Check out what studio Suggestive Interactive Content is cooking up with its first iPhone title, Ohmz!
Author Deborah M. Fike Date 06/04/2009 (10:19 pm) Comment 7 comments
In case you have not noticed, iTorque has really taken off. For each beta and point version of the engines, at least one app has been pushed to the App Store. Recently, the amount of completed iTGB games has caused us to dedicate an entire page to games made with iTorque.
Author Michael Perry Date 06/01/2009 (4:48 pm) Comment 42 comments
The second beta of Torque 3D has been released! Hit the jump to find out what's been fixed, what's new!
Author Brett Seyler Date 05/21/2009 (6:26 pm) Comment 108 comments
As you've probably already noticed, we've made some major changes to the front page, what's new page, and blogs page. Read on for the full list of changes.
Author Jacob Fike Date 05/20/2009 (9:33 pm) Comment 57 comments
And Yet It Moves is a unique game on a few levels. In order to progress through the game, the player must turn the world clockwise or counterclockwise in 90 degree intervals. The environment was made to look like a collage ripped out of paper. And perhaps most unique of all, this ground-breaking game began as a class project, now published on Steam.
Author Deborah M. Fike Date 05/19/2009 (1:29 pm) Comment 13 comments
This week's blog explores Torque 3D's suitability for developing games that target "mass market hardware" or "low-end systems." How does it stack up? Hit the jump to find out!
Author Brett Seyler Date 05/15/2009 (11:11 am) Comment 77 comments









