This is the second entry in the Torque 2D Development series. In this blog, we will examine what Torque Game Builder has accomplished and how Torque 2D will become the "be all end all" 2D game engine.
Author Michael Perry Date 07/30/2009 (5:04 pm) Comment 76 comments
The Shape Editor allows you preview and play back animations from the scene or library. From there you are also able to see the object’s node hierarchy. This can be a very valuable tool because it also shows you if your object is missing any nodes or animations that would prevent it from functioning properly in your game.
Author Jason Hetu Date 07/29/2009 (8:37 pm) Comment 31 comments
Dirty coders beware! Between your discarded coffee cups and old pizza boxes lurks a new terror: the dreaded dust bunny. See how you can clean up on the iPhone in this unique and humorous arcade-style shooter for the iPhone.
Author Deborah M. Fike Date 07/28/2009 (9:13 pm) Comment 4 comments
Welcome to the first of many blogs about the development of Torque 2D. We've taken some of the best practices we've learned from developing Torque 3D and are giving you early glimpses of what's to come for Torque 2D. Expect lots of info, tidbits, and 2-way conversations as we kick off this first of many Torque 2D Development Blogs.
Author Deborah M. Fike Date 07/24/2009 (10:43 pm) Comment 62 comments
Check out this "sneak peek" at the Torque 2D development blogs, as we unveil the first glimpses of our 2D engine at one of the biggest casual game conferences of the year.
Author Deborah M. Fike Date 07/21/2009 (4:57 pm) Comment 41 comments
Had dreams of becoming an astronaut as a child? See how a group of game developers at the Federation of Galaxy Explorers volunteered their time to create MoonBaseOne, an educational game that exposes kids to science, technology and math.
Author Deborah M. Fike Date 07/20/2009 (7:40 am) Comment 16 comments
Torque 3D Beta 4 is available and ready for you to get to work on! New features include a Datablock Editor, Undercity level, and Specular Maps!
Author Matt Fairfax Date 07/17/2009 (10:54 pm) Comment 68 comments
Legions is now live on Facebook! Launch came, and went, and then came again, and again ... well, it was a fun (and long) couple of days, but we're mostly stable now, and the features feel robust enough to use on a consistent basis. Go post some scores!
Author Marcin Manek Date 07/17/2009 (5:11 pm) Comment 2 comments
It's that time again: the 7/16/09 IRC Hour will be happening today at 3:00pm (PST). Join GarageGames employees, associates, and other community members for a live discussion of current GG topics.
Author Michael Perry Date 07/16/2009 (6:39 pm) Comment 24 comments
Murder, intrigue and classic newspaper puzzles combine in Sudoku Ball - Detective. Read how European developer WhiteBear used a toy inventor's idea to put a new twist on this classic game.
Author Deborah M. Fike Date 07/09/2009 (5:42 am) Comment 6 comments









