Made a great game and looking for a publisher? Or maybe you need a little extra funding and more exposure? The Indie Games Challenge offers you the chance to make it big in games. Details inside.
Author Deborah M. Fike Date 08/29/2009 (1:03 am) Comment 25 comments
The last Torque 2D development blog reviewed the integration work that is happening between Torque 2D and Torque 3D. Here, we discuss what that means for Torque 2D's new editors.
Author Deborah M. Fike Date 08/25/2009 (3:14 am) Comment 27 comments
For all those who need coffee to complement their game development, the GarageGames merchandise store now carries large mugs. And, just because we're nostalgic about back-to-school days, we're offering a temporary discount on all merch in the store.
Author Deborah M. Fike Date 08/22/2009 (12:41 am) Comment 18 comments
Lots of game developers talk about rapid prototyping, but Cascadia Games took it to the next level with iPhone game development. Read how Cascadia saw an opportunity to create a lot of "mini" board games in a short amount of time and what they learned from the experience.
Author Deborah M. Fike Date 08/19/2009 (5:07 am) Comment 0 comments
Own subscription-based Blade3D, but saw the company is shutting its doors down soon? GarageGames might be able to help you. Blade3D developers can get a 50% discount on Torque 3D. Details inside.
Author Deborah M. Fike Date 08/14/2009 (11:09 pm) Comment 64 comments
You may have heard that Torque 2D is being built off the Torque 3D codebase. We talk about what the means for Torque 2D, and how that will affect the Torque 2D feature set inside this development blog.
Author Deborah M. Fike Date 08/11/2009 (7:14 pm) Comment 37 comments
Torque 3D Beta 5 is available and ready to download! New features include a Particle Editor, Projected Player Shadow in Basic Lighting, Importing of 10k+ poly Collada meshes, a GUI Editor pass, and Project Comments!
Author Matthew Langley Date 08/10/2009 (11:05 pm) Comment 55 comments
BuggOut began as a game concept in 2004, but found a new audience with the iPhone. Read how Lumpy Games took advantage of their old game design docs to port a classic board game into the world of mobile gaming.
Author Deborah M. Fike Date 08/06/2009 (7:09 pm) Comment 6 comments
Ever wonder if Torque has been used to make an RPG? How many TGB games have been published on casual portals? Or maybe you're just looking for better ways to showcase your own Torque-made games. Enter the Torque Powered database.
Author Deborah M. Fike Date 08/04/2009 (10:16 pm) Comment 33 comments
Get to know some of the GarageGames Associates in these short interviews. Up first is the unstoppable Ted Southard, who hails from NYC, and is a long time member of the GarageGames community.
Author Kenneth Holst Date 07/31/2009 (7:41 pm) Comment 15 comments









