Big announcements in here. I count the surprises at three, minimum. Read on for the officially unveiling...
Author Brett Seyler Date 11/20/2009 (1:06 am) Comment 95 comments
Join us for the last IRC Hour held in the home town of GarageGames, Eugene, OR. The 11/19/09 IRC Hour is a special event, with current and former employees joining in to discuss recent events and today's technology.
Author Michael Perry Date 11/19/2009 (9:25 pm) Comment 21 comments
There are many ways to weave video games into your career. Here, I sit down with Conor O'Kane, long-time game developer and instructor at RMIT University, to discuss various aspects of the industry: from working for a big studio, to striking out on your own, to teaching at a video game design program.
Author Deborah M. Fike Date 11/14/2009 (1:55 am) Comment 9 comments
This blog discusses the recent fad of 3D game engines going free. Where does Torque fit in this chaos? Hit the jump to find out.
Author Brett Seyler Date 11/13/2009 (12:02 am) Comment 272 comments
Welcome to another entry in the Torque 2D Development Blog series. In the previous blog we announced that our new 2D engine would use Box2D as the physics core, inheriting all the physics goodness that it provides. Today we want to give you more detail on both how and why we did this.
Author Melv May Date 11/11/2009 (4:26 am) Comment 27 comments
Think you could take a classic 80s arcade game and make it better? So does Golgoth Studio with Toki, a platformer/shooter game originally created by the TAD Corporation in 1989. Read on about their development process and their plans to bring an old game to a new generation of gamers.
Author Deborah M. Fike Date 11/06/2009 (3:24 am) Comment 17 comments
Welcome to another entry in the Torque 2D Development Blog series. In this blog, we are revealing the Box2D system utilized by Torque 2D.
Author Michael Perry Date 10/30/2009 (11:45 pm) Comment 62 comments
This is a long overdue catch up blog on the events of the past few months, both for Torque the company overall. Big news! Read on...
Author Brett Seyler Date 10/27/2009 (6:02 am) Comment 54 comments
We're finally ready to make some new official announcements about the future of our iPhone tech. Lots to read, hit the jump for more!
Author Brett Seyler Date 10/24/2009 (1:36 am) Comment 22 comments
Former GarageGames employee Brian Ramage and industry vet Weston Tracy of Black Jacket Studios have released their first game: Metal Drift. It hits Steam today, October 22nd. Check out how two indie developers decided to fly solo and make a game inspired by TRON.
Author Deborah M. Fike Date 10/22/2009 (9:39 pm) Comment 18 comments








