Think you could take a classic 80s arcade game and make it better? So does Golgoth Studio with Toki, a platformer/shooter game originally created by the TAD Corporation in 1989. Read on about their development process and their plans to bring an old game to a new generation of gamers.
Author Deborah M. Fike Date 11/06/2009 (3:24 am) Comment 12 comments
Welcome to another entry in the Torque 2D Development Blog series. In this blog, we are revealing the Box2D system utilized by Torque 2D.
Author Michael Perry Date 10/30/2009 (11:45 pm) Comment 59 comments
This is a long overdue catch up blog on the events of the past few months, both for Torque the company overall. Big news! Read on...
Author Brett Seyler Date 10/27/2009 (6:02 am) Comment 54 comments
We're finally ready to make some new official announcements about the future of our iPhone tech. Lots to read, hit the jump for more!
Author Brett Seyler Date 10/24/2009 (1:36 am) Comment 22 comments
Former GarageGames employee Brian Ramage and industry vet Weston Tracy of Black Jacket Studios have released their first game: Metal Drift. It hits Steam today, October 22nd. Check out how two indie developers decided to fly solo and make a game inspired by TRON.
Author Deborah M. Fike Date 10/22/2009 (9:39 pm) Comment 17 comments
On this beautiful Sunday we've got two brand new updates for you. Once again the Torque team has been hard at work squashing bugs and polishing our favorite engine. Hit the jump for details
Author Brett Seyler Date 10/19/2009 (3:07 am) Comment 42 comments
We here at GarageGames understand that art can make the difference between a mediocre game and a great one. Therefore GarageGames is happy to announce that they are proud sponsors of the Unearthly Challenge 2009 contest put on by the awesome folks that run GameArtisans.org.
Author Derek Bronson Date 10/13/2009 (10:20 pm) Comment 25 comments
Jounce is a game with a simple premise: bounce falling balls to reach the goal. Its generative music and puzzle-like gameplay, though, make it stand out in a crowd(ed App Store). Check out how Matt Mitman spun up this prototype game and is measuring its success on iTunes.
Author Deborah M. Fike Date 10/09/2009 (11:40 pm) Comment 7 comments
Going to be in Philadelphia the weekend of October 23rd? Want to talk about games with consumers and industry veterans at the same time? Or maybe you want to participate in a local Game Jam and win Torque 3D? Then you might want to check out the GameX Summit and the Philly Game Jam. Details inside.
Author Deborah M. Fike Date 09/30/2009 (11:12 pm) Comment 9 comments
We're finally here! Release day! Read all about the gargantuan effort right here and what's inside the beast, after the jump.
Author Brett Seyler Date 09/29/2009 (5:33 am) Comment 334 comments









