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Matt Fairfax's Blogs

Constructor Beta9 thru Beta14

Just to give everyone a glimpse into how busy we have been with Constructor! This is extracted from our changelogs over the last 4 months. Since this got a little long I had to split it up. This is...

Author Matt Fairfax Date 10/26/2006 (9:25 pm) Comment 93 comments

Constructor Beta3 thru Beta8

Just to give everyone a glimpse into how busy we have been with Constructor! This is extracted from our changelogs over the last 4 months. Since this got a little long I had to split it up and cont...

Author Matt Fairfax Date 10/26/2006 (9:24 pm) Comment 21 comments

Constructor Beta2

Constructor Beta2 Changes Below is a list of all changes that have been made to Constructor between Beta1...

Author Matt Fairfax Date 06/22/2006 (4:12 pm) Comment 103 comments

The long awaited Linux TGE 1.4 Demo

With some great help from the http://www.garagegames.com/mg/forums/result.thread.php?qt=36892 and [url=http://www.garagegames.com/my/home/view.profile.php?qid=8711]Ron Yacketta[/u...

Author Matt Fairfax Date 05/26/2006 (2:32 pm) Comment 30 comments

A Trip to the new GarageGames office

So it is official! GarageGames will be moving offices sometime in early June! Those of you who have been to our current offices can attest that we are pretty much stacking us in like firewood at th...

Author Matt Fairfax Date 05/05/2006 (7:47 pm) Comment 24 comments

Constructor Functional Beta Ships!

Constructor Functional Beta Ships! As a select few of you already know, the Constructor Functional Beta shipped earlier this week! In case you have been living under a rock for the last y...

Author Matt Fairfax Date 04/28/2006 (6:26 pm) Comment 45 comments

When will Constructor ship?

I started to write this up in response to this http://www.garagegames.com/mg/forums/result.thread.php?qt=36339 but Ben suggested I post it as a .plan instead: [b]When will Constru...

Author Matt Fairfax Date 11/07/2005 (7:10 pm) Comment 105 comments

IGC Webcam!

I remember asking for a webcam for the first IGC while I was sitting in IRC wishing I could be there. It never quite happened (networking and time issues) but I decided that this year I would make sur...

Author Matt Fairfax Date 10/07/2005 (5:01 pm) Comment 9 comments

Of mice and men and Constructor

Map2Dif Plus I spent the weekend finishing up http://www.garagegames.com/mg/forums/result.thread.php?qt=32691 and porting it over to [url=http://www.garagegames.com/p...

Author Matt Fairfax Date 07/26/2005 (3:52 am) Comment 49 comments

Intelligent Machines

I read an interesting short story not long ago about a machine/computer intelligence piggy-backing on a human mind. At first the machine was completely overwhlemed by the enourmous amount of data that...

Author Matt Fairfax Date 02/08/2005 (1:53 am) Comment 12 comments

Your momma is fatter than ShapeBase!

I figured I'd lead off with a shot to get everyone's attention =) I'll be talking more about BoomBall and its showing a...

Author Matt Fairfax Date 10/20/2004 (9:25 pm) Comment 12 comments

Living the Dream!

http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=6258 act is a hard one to follow but I couldn't contain my excitement one minute longer! [b]I am now the newe...

Author Matt Fairfax Date 08/16/2004 (12:36 am) Comment 17 comments

Map23ds

Still staying very busy...this contract has dragged out a *lot* longer than I had planned. Wanted to make a small post though =) I finally got around to doign two things: First, I stripped down...

Author Matt Fairfax Date 06/23/2004 (11:28 am) Comment 16 comments

The cost of a backup

I've been kinda heads down for the last two weeks working on a contract. Things were going fairly well until Sunday night when my new laptop's hard drive crashed. I had been working non-stop on the co...

Author Matt Fairfax Date 05/19/2004 (11:18 am) Comment 8 comments

Scaled like a lizard!

Couple of smaller updates: I tied the Quake 3 stuff into the Resource Manager properly this week so that I can now load the levels correctly from .pk3 files (the Quake 3 rename of .zip) This led...

Author Matt Fairfax Date 04/26/2004 (8:50 am) Comment 18 comments

What have you accomplished this week?

Realized my last .plan was while I was still in San Francisco...which means it is well past time to write a new one =) So what I done since then...hard to keep track =) Shape3ds [image...

Author Matt Fairfax Date 04/16/2004 (10:08 am) Comment 12 comments

San Fran Man

Spent last week in San Francisco for a Microsoft Developer Brainwashing...erm...Conference. I had a lot of fun hanging out with one of the local GG community members (John Quigley) and talking games u...

Author Matt Fairfax Date 04/02/2004 (12:22 pm) Comment 5 comments

mattf|stealthcoder

I don't have a bunch of pictures for this plan (they are coming) but I do have something cool to show you: That is the BraveTree WarSpa...

Author Matt Fairfax Date 03/11/2004 (7:04 am) Comment 1 comments

Woot collision! Where you at?

I have been making an effort to take lots and lots of screenshots as I work. I am trying to figure out the best way to present my projects to the curious. On one hand I am eager to show and tell all o...

Author Matt Fairfax Date 03/08/2004 (10:47 pm) Comment 20 comments

Quake3Bsp

Quake3Bsp After arm wrestling the TGE collision system and losing I took a different approach. I had originally taken my code for analyzing the concave creases in a mesh and expanded it to a...

Author Matt Fairfax Date 02/26/2004 (6:21 am) Comment 9 comments