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Phillip O'Shea's Blogs

Nautilus, our first iPhone game

Nautilus was inspired by the ever popular (and addictive!) Helicopter flash game. The first game to be released by Violent Tulip will launch on the iPhone early 2010.

Author Phillip O'Shea Date 12/23/2010 (3:37 am) Comment 8 comments

Torque and I

Most of you wouldn’t know, but I was part of the development team for future Torque technologies. I obviously cannot go into any detail about my work, but I’d like to give you all a very brief insight into my time working with GG/IA.

Author Phillip O'Shea Date 11/18/2010 (11:39 pm) Comment 13 comments

Verve for TGEA

Verve is now available for Torque Game Engine Advanced! I've also pushed an update providing the new Actor class for Verve.

Author Phillip O'Shea Date 12/03/2009 (7:00 pm) Comment 9 comments

Platformer Kit Update (1.2.0)

I had told PSK owners that I wouldn't update it before the release of Torque 2D, but I thought it was time to give it some love.

Author Phillip O'Shea Date 11/18/2009 (9:06 pm) Comment 4 comments

Verve - Update

In the weeks since Verve hit the GarageGames store, I have been busy improving some of the key features of the toolset as well as writing up documentation and fixing a few niggly little bugs.

Author Phillip O'Shea Date 10/21/2009 (6:34 pm) Comment 5 comments

Verve - For Fly Throughs

This blog covers the result of a few hours work with Verve creating a fly-through of the Burg demo level which ships with T3D 1.0.

Author Phillip O'Shea Date 10/05/2009 (9:11 pm) Comment 9 comments

Verve - Early Adopter & Pathing

Verve Early Adopter has landed in the GG store! A discount is available during this period, don't miss out! This blog also details the new Path feature I created for Verve, awesome stuff!

Author Phillip O'Shea Date 08/19/2009 (9:05 pm) Comment 15 comments

Verve - A new tool for Torque 3D

Verve is a brand new tool for Torque 3D which allows you to create in-game Cinematic Sequences and much more!

Author Phillip O'Shea Date 06/08/2009 (7:27 pm) Comment 12 comments

PSK Update

A light update to the PSK has been uploaded. This update was dealt with a number of small issues as well as introduces some Animation and Physics customisation.

Author Phillip O'Shea Date 04/13/2009 (2:33 pm) Comment 9 comments

Platformer Starter Kit Pro

TGB Platformer Starter Kit Pro is here! Packed full of updates, tweaks and improvements! More after the break...

Author Phillip O'Shea Date 02/06/2009 (3:54 pm) Comment 21 comments

Torque: Gui Updates - Beta 1

Check out my last blog if you haven't already: http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=14743. I finally found some time to clean this w...

Author Phillip O'Shea Date 10/25/2008 (10:56 pm) Comment 12 comments

Torque: Gui Updates v0.1

Check out my last blog if you haven't already: http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=14595. Thanks to the support from the GG communi...

Author Phillip O'Shea Date 05/15/2008 (9:11 pm) Comment 18 comments

Torque: GUI Updates

TGB was my first port of call when I joined the GG community. It was a great starting point for a game development hobby, but ultimately I would want to move onto bigger and better things. Despite ...

Author Phillip O'Shea Date 04/11/2008 (6:54 pm) Comment 27 comments

Platformer Starter Kit - New feature incoming!

It has been nearly a week since the http://www.garagegames.com/products/285 was launched...

Author Phillip O'Shea Date 03/16/2008 (3:04 pm) Comment 15 comments

Platformer Starter Kit (TGB)

I am proud to announce Torque Game Builder's (TGB) Platformer Starter Kit (PSK)! The kit does not require source modifications...

Author Phillip O'Shea Date 02/25/2008 (9:41 pm) Comment 45 comments