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Quinton Delpeche's Blogs

Soul Wars (Prototype)

Well we have now finished the prototype of Soul Wars and it was an extremely good learning experience. The prototype took a while to complete and at one stage I was worried that we would never finish ...

Author Quinton Delpeche Date 09/18/2008 (6:52 am) Comment 2 comments

Soul Wars (Update 8)...

It has been a while since I provided the last update on http://www.soulwars.org/ and a lot has happened on the project since then. We have released our Nebula Toolset (a highly cu...

Author Quinton Delpeche Date 08/03/2008 (9:30 am) Comment 3 comments

Soul Wars - Nebula Toolset...

It has taken a little longer then I initially anticipated but in the end it was well worth the wait and definitely worth the effort. The Nebula Toolset for [url=http://www.soulwars.org/]Soul Wars[/url...

Author Quinton Delpeche Date 07/18/2008 (3:51 am) Comment 4 comments

Soul Wars (Update 7)...

It has been a while since my last update for Soul Wars, but this isn't due to any lack of work or progress. A lot of the progress has been made in the back-end of the system with a fair amount of test...

Author Quinton Delpeche Date 07/03/2008 (11:01 am) Comment 2 comments

Soul Wars Website Updated...

The new Soul Wars Website is now up and running and has a nice new look and feel to it. The next steps on the website are to start adding more information about the game including nice graphics and ot...

Author Quinton Delpeche Date 06/13/2008 (1:35 am) Comment 0 comments

Soul Wars (Update 6)...

We have been testing some of the scenery and maps in order to check FPS and visual appearance of the game. There is quite a lot of work still to do on the maps but overall the tests are looking pretty...

Author Quinton Delpeche Date 05/27/2008 (2:47 pm) Comment 8 comments

Soul Wars (Update 5)...

We have just released version 0.1 for internal testing to our test groups and the feedback has been extremely positive so far. It was decided earlier on to release the game in 10 iterations (hence the...

Author Quinton Delpeche Date 05/23/2008 (12:47 am) Comment 0 comments

Soul Wars (Update 4)...

It has been quite a while since my last update, actually like more then 2 weeks, but hey who is counting. During this time I have re-implemented the game using TGE and TGEA before finally implementing...

Author Quinton Delpeche Date 05/11/2008 (2:44 pm) Comment 3 comments

Soul Wars Website...

The Soul Wars website is now up and running at http://www.soulwars.org. We still have a bit of refining and work to do on it, but it is a start and allows us to sta...

Author Quinton Delpeche Date 04/24/2008 (12:29 am) Comment 9 comments

Soul Wars (Update 3)...

It is quite refreshing to be at this stage in the development of Soul Wars. Every session of development seems to create some tangible results, I am however under no illusions that all the sessions wi...

Author Quinton Delpeche Date 04/23/2008 (12:35 am) Comment 9 comments

Soul Wars (Update 2)...

I have spent the last week cleaning up the User Interface and while doing this I decided to change the backdrops and the loading screens. The result (even if I may say so myself) is rather impressive ...

Author Quinton Delpeche Date 04/22/2008 (1:20 am) Comment 11 comments

Soul Wars (Update 1)...

Richard from Vorax ([url=www.vorax.org]http://www.vorax.org/[/url]) and I have teamed up to develop a new MMORPG called Soul Wars. We are using Richard's awesome RPG ruleset called Haze ([url=rpgforge...

Author Quinton Delpeche Date 04/22/2008 (1:16 am) Comment 0 comments

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