TheGasMan's Blogs
'granted the store still isn't properly populated but the few things I do have there are on sale for 2 weeks, at 50% off your entire order with this coupon ->
Author TheGasMan Date 02/11/2012 (12:34 pm) Comment 1 comments
T3D's use of physics allows for some interesting models to be created. In this package I use PhysX joints for several while the other models use the Shape&Damaged Debris feature.
Author TheGasMan Date 07/04/2011 (3:10 am) Comment 10 comments
To celebrate the Re-birth of Garagegames, I'm having a sale on all G.A.S. 3dsMax powertools for Torque Developers! So if you wanted to buy a tool, now is the time! 33% off!
Author TheGasMan Date 01/20/2011 (3:54 pm) Comment 18 comments
"Breakit!" turns a time-chomping setup of a situation into a few seconds just like a breeze whispering through your hair on a bright, whispy summer day. [ 3ds Max Based Blog ]
Author TheGasMan Date 01/10/2011 (10:44 am) Comment 13 comments
I have a long list of plans for 2011 and I thought I would share some of them and add in information about the sales stats of my 2 tools for Torque Devs.
Author TheGasMan Date 12/29/2010 (10:45 am) Comment 10 comments
- Please take this at verbatim. - I have NO inside information and I am NOT alluding to anything. - I am merely safe guarding our ability to easily congregate and communicate. With that being said..please read the following..
Author TheGasMan Date 11/12/2010 (2:55 am) Comment 31 comments
Physit! price has been slashed in half!!!! Doit!2.0 is on it's way! ..and G.A.S. aka: gameartstore.com opens with Physit! and Doit! for sale with many other things to come.
Author TheGasMan Date 04/16/2010 (11:09 pm) Comment 14 comments
Physit! is a 3dsMax powertool for the processing and managing data for exporting models to use with PhysX in T3D. Creating breakable buildings can be completed in minutes with Physit! compared to hours without it.
Author TheGasMan Date 03/13/2010 (5:25 am) Comment 41 comments
This blog is barely about Doit!. It is basically about the plans I have for tools and a small webshop I am opening in the new year. Sure Doit! 1.5.1 has a bunch of new tools and a new layout to accommodate them, but we don't need to chat about that for more than a second or 2. On to bigger things!
Author TheGasMan Date 12/10/2009 (2:48 pm) Comment 26 comments
doit! relieves dts exporting stress. ..those old 5+ minute tasks are turned into 3 second joy rides... (add more gimmicks here :P)
Author TheGasMan Date 08/14/2009 (12:24 pm) Comment 24 comments
A set of dts models to try and make collaboration easier. Bouncing&Spinning Arrows, measurement balls/boxes, unit rulers and a protractor.
Author TheGasMan Date 03/18/2009 (8:28 pm) Comment 8 comments
***new features!*** Doit! is a maxscript panel that automates .dts setup&processing for exporting from 3dsmax. Using 3dsmax for dts creation and player creation has never been so easy! (images and videos inside)
Author TheGasMan Date 03/13/2009 (3:51 pm) Comment 23 comments
Doit! is now available! Anyone can export models from 3dsmax without knowing a thing about dts jargon! Model setup and export was never so simple ! nevarrrrr!
Author TheGasMan Date 03/04/2009 (1:14 pm) Comment 31 comments
Doit! is a maxscript panel that automates .dts setup&processing for exporting from 3dsmax. ..so easy that a monkey can use it to make dts models without knowing any dts jargon! :D
Author TheGasMan Date 02/27/2009 (7:30 pm) Comment 17 comments
Author TheGasMan Date 01/14/2008 (2:55 pm) Comment 9 comments









