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Ben Acord's Blogs

Change Logger - Released

The ChangeLogger script is ready for testing and my brain is fried. Tonight was the first I've been able to touch it in about a week. There are some very nice features added that really bring it up ...

Author Ben Acord Date 12/11/2007 (5:01 am) Comment 2 comments

Change Log

As a follow up to my last .plan, I'm about to release to the community my script that reports on all modified files within a day range. Here's the screenie: [image]http://www.acords.us/benblog/ima...

Author Ben Acord Date 11/30/2007 (9:05 pm) Comment 7 comments

Disaster Recovery - for the Enterprise Indie

A recent .plan from http://www.garagegames.com/blogs/100628/13843 increased my interest in the indie prep for a disaster. Johnathan's script is an excellent starting point. Afte...

Author Ben Acord Date 11/27/2007 (4:47 am) Comment 5 comments

Commanding Entrance

As I've been carving out caves and such the idea popped into my head to have a sabre tooth tiger skull entry. That idea led to continuing the design by following the spine through the upper part of t...

Author Ben Acord Date 10/20/2007 (10:19 pm) Comment 6 comments

Fun with Caves

I've finally got a decent workflow going into TGE that there are more screenies to show. This is the most basic of caves. My goal was to model an entryway, tunnel, and large cavern. This generic ca...

Author Ben Acord Date 09/30/2007 (3:30 am) Comment 5 comments

Cave Update

I'm still progressing on the caves despite setbacks with various exporters and traveling for work. Last week was disaster recovery testing with my employer. I had to fly to Philly and recover ou...

Author Ben Acord Date 09/03/2007 (6:57 pm) Comment 2 comments

DIF Stalagmites Rock

Please, no "duh" comments. :) There are two screenshots for today but after the most recent rounds of tests I'm pretty sold on using DIF for cliffs, stalagmites, and stalactites. The overall FPS is...

Author Ben Acord Date 08/25/2007 (2:10 pm) Comment 10 comments

Brush Based Cliff

Here's a single cliff face created from brushes. Better performance. This was modeled as a map and tweaked ever so slightly within Constructor then exported as a DIF. [image]http://www.acords.us/...

Author Ben Acord Date 08/24/2007 (6:34 pm) Comment 16 comments

DTS on DIF Cliff Face

Thanks to all of you who provided feedback to my initial post about cliffs and caves. Over the past few days I've run through a host of tests and want to give update on some findings. The follow...

Author Ben Acord Date 08/24/2007 (5:07 am) Comment 5 comments

Cliffs & Caves Content Pack

My own game project requires detailed cliffs and caves with defined pathways. The thought occurred to me the other week that maybe, just maybe, some other designers would like to have the same thing....

Author Ben Acord Date 08/20/2007 (7:32 pm) Comment 16 comments