Jondo's Blogs
This is a long overdue blog regarding the status of our Advanced Character Kit port to Torque3D. I'm most excited to reveal some of the new features previously not included in the ACK system:
Author Jondo Date 04/15/2011 (12:49 pm) Comment 42 comments
Today, we launched a new line of game-ready characters and other 3D content to inhabit your game projects with. We've partnered with Daz3D to adapt some of their top content for easy integration into Torque3D. I wrote a blog about it, here it goes...
Author Jondo Date 08/18/2010 (3:50 am) Comment 20 comments
I’m glad to announce we’ve finally released the AnimationMegaPack volume 1, available in the Garage Games store for $59.95 (indie).
Author Jondo Date 08/13/2009 (3:55 pm) Comment 29 comments
Thanks to GarageGames for giving us a chance back at GDC San Francisco, where we made the connections that got us to SIGGRAPH four short months later. To just see the tech video and skip the blog....scroll down....way down)
Author Jondo Date 08/12/2009 (12:42 pm) Comment 12 comments
Can be really fun, but it can get TRIPPY! I've also been using Ecstasy to convert bvh motions to biped skeleton characters...
Author Jondo Date 04/23/2009 (1:35 pm) Comment 9 comments
Yes, those are zombie chicks infecting me and eating guts. TOTALLY AWESOME!!! Still not exactly what we're looking for....
Author Jondo Date 03/27/2009 (10:59 am) Comment 12 comments
This is me....at GDC Well day 1 was a blast.... that's why I didn't post yet. Too much going on. Didn't make it back to the room until pretty late.... those GG'ers know how to 'social network' into the wee hours.
Author Jondo Date 03/26/2009 (9:43 am) Comment 7 comments
Author Jondo Date 05/08/2008 (11:09 am) Comment 3 comments
Author Jondo Date 02/10/2008 (10:54 am) Comment 0 comments
Author Jondo Date 08/17/2007 (10:17 am) Comment 2 comments
Author Jondo Date 06/15/2007 (3:38 pm) Comment 3 comments
Author Jondo Date 06/05/2007 (12:46 pm) Comment 3 comments




