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Jondo's Blogs

From the depths of Hell... a MACK T3D update

This is a long overdue blog regarding the status of our Advanced Character Kit port to Torque3D. I'm most excited to reveal some of the new features previously not included in the ACK system:

Author Jondo Date 04/15/2011 (12:49 pm) Comment 42 comments

New Game Ready Content from Daz3D and BAG

Today, we launched a new line of game-ready characters and other 3D content to inhabit your game projects with. We've partnered with Daz3D to adapt some of their top content for easy integration into Torque3D. I wrote a blog about it, here it goes...

Author Jondo Date 08/18/2010 (3:50 am) Comment 20 comments

AnimationsMegaPack volume 1 - Now available at GG!

I’m glad to announce we’ve finally released the AnimationMegaPack volume 1, available in the Garage Games store for $59.95 (indie).

Author Jondo Date 08/13/2009 (3:55 pm) Comment 29 comments

SIGGRAPH 2009 - Post Mortem

Thanks to GarageGames for giving us a chance back at GDC San Francisco, where we made the connections that got us to SIGGRAPH four short months later. To just see the tech video and skip the blog....scroll down....way down)

Author Jondo Date 08/12/2009 (12:42 pm) Comment 12 comments

Working on Ecstasy!

Can be really fun, but it can get TRIPPY! I've also been using Ecstasy to convert bvh motions to biped skeleton characters...

Author Jondo Date 04/23/2009 (1:35 pm) Comment 9 comments

GDC Awesomeness (Day02) Booth Babe Edition

Yes, those are zombie chicks infecting me and eating guts. TOTALLY AWESOME!!! Still not exactly what we're looking for....

Author Jondo Date 03/27/2009 (10:59 am) Comment 12 comments

GDC Awesomeness (Day01)

This is me....at GDC Well day 1 was a blast.... that's why I didn't post yet. Too much going on. Didn't make it back to the room until pretty late.... those GG'ers know how to 'social network' into the wee hours.

Author Jondo Date 03/26/2009 (9:43 am) Comment 7 comments

Ruin Online - Feature demo "Movie" and...

....Rev 365 update Well, Ari managed to get the bulk of the CSK (combat starter kit) engine code into Ruin. Its not all "playable" in the live client yet, but for the most part all of it is working...

Author Jondo Date 05/08/2008 (11:09 am) Comment 3 comments

BrokeAssGames - Ruin Online - 2007 Year in review

Happy New Year! (somewhat late) Let me first say "Thanks!" from all of us at BAG to those members of the community that have stuck with the project in 2007. I'd also like to send a 'shout-out' to t...

Author Jondo Date 02/10/2008 (10:54 am) Comment 0 comments

BrokeAss Games - Ruin Online Update, new vids, and a request

Hello everyone, We've managed to capture some better gameplay footage of Ruin and put it to music. So I want to share those and get some feedback. [url=http://www.youtube.com/profile?user=Broke...

Author Jondo Date 08/17/2007 (10:17 am) Comment 2 comments

Genesis Male - Military Build 1st look (images)

This is a WIP of BrokeAss Games' Genesis Male with removable military gear. We plan on releasing the characters with Military, Casual, Sci-fi and Medieval clothing and accessories. All the clothing wi...

Author Jondo Date 06/15/2007 (3:38 pm) Comment 3 comments

Introducing myself.... (warning nudity)

Time for my first post on GG (not including hacking Ari's account), woohoo! Hi, I'm Jon. I work at BrokeAss Games with Ari, Rex (aka teh Rexican) and Mo. I have shoulder-surfed Ari for about two ye...

Author Jondo Date 06/05/2007 (12:46 pm) Comment 3 comments