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Greg Tedder's Blogs

Image Strips and Sprite Sheets from 3D

This is a tool that put together in order to produce image strips and sprite sheets quickly. Hope someone finds this useful.

Author Greg Tedder Date 01/16/2009 (2:40 pm) Comment 0 comments

Image Strips and Sprite Sheets from 3D

This is a tool that put together in order to produce image strips and sprite sheets quickly. Hope someone finds this useful.

Author Greg Tedder Date 01/16/2009 (2:40 pm) Comment 0 comments

Project Announcement: The Soldred Kingdom

Well, I may as well come out of the basement with this. The Soldred Kingdom is the RPG project I have transitioned to. There is a lot to tell but my wife is rushing me so we can watch the Pineapple Ex...

Author Greg Tedder Date 01/07/2009 (6:31 pm) Comment 0 comments

The constant tweak of an RPG

I have been so busy I didn't notice May was my last post here. But before I start rambling about that I had better move on. Anyway, I have been somewhat level building while tweaking several elements ...

Author Greg Tedder Date 09/14/2008 (4:55 pm) Comment 0 comments

Flat Tile to Isometric

I just tried to put this on the forums, but it was too big, so I put it here. I finally broke into the code this weekend. I have barely touched C++ in the last 3 years and was surprised at how eas...

Author Greg Tedder Date 05/24/2008 (6:24 pm) Comment 12 comments

Will Macintosh Intel Graphics Work for TGB

IMPORTANT: These are not the problems of TGB, these are the problems with Intel Graphics! I am simply writing this as a guide to any debating purchasing a Mac w/Intel Graphics. While I have had a good...

Author Greg Tedder Date 03/04/2008 (3:56 am) Comment 2 comments

Aeges Road Alpha Testing

Aeges Road is now ready for public alpha testing. There are alphas available for Mac and Windows. The art in this game is not complete, so there is just one test level at this time. There are two AI's...

Author Greg Tedder Date 03/02/2008 (12:19 pm) Comment 2 comments

A Thought on Saving the Game

The power of a scripting language is a beautiful thing. While you can stand to loose a few FPS, the flexibility that comes with a scripting language versus that of a compiled language is in itself pow...

Author Greg Tedder Date 12/31/2007 (2:04 pm) Comment 1 comments

As it is with Aeges Road

This is a long post to give a good outline of where Aeges Road currently stands. Things are looking good, but I have been feeling the time crunch for the last two months. I might even get an ulcer if ...

Author Greg Tedder Date 11/04/2007 (2:30 pm) Comment 0 comments

Aeges Road, The Time Draweth Nigh

Aeges Road is still in hot (probably more of a luke warm) development. It seems like only yesterday I started, the weeks have just flown by and the deadline is drawing near all too fast. This past mon...

Author Greg Tedder Date 08/26/2007 (2:27 pm) Comment 0 comments

Finding My Way Around

The past two weeks have definitely been an educational journey. Getting path finding to work took a while, but after a week I was able to get it refined and polished for collision detection on a flat ...

Author Greg Tedder Date 07/22/2007 (8:24 pm) Comment 0 comments

Aeges Road

Aeges Road is an RPG I have been slowly planning and working on, and I have finally got something to look at. It took a while to design some terrain tiles I was happy with, and took some quick shots t...

Author Greg Tedder Date 06/03/2007 (4:25 pm) Comment 2 comments