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Thomas Bang's Blogs

PatchTool

Sometimes i want to show other people the progress of my game. But each time i have to zip and upload the complete game. So i decided to create a PatchTool.

Author Thomas Bang Date 02/10/2011 (4:34 am) Comment 7 comments

SyncTool on sale

For my own project i needed a special sync tool to hold my files up to date. At first it was just a tool. But now it is a invaluable part of my workflow.

Author Thomas Bang Date 10/07/2010 (6:31 pm) Comment 11 comments

TGE from Scratch and the tools i need

Making games means also the creation of additional tools. It is very time consuming but also a lot of fun.

Author Thomas Bang Date 04/12/2010 (1:40 am) Comment 5 comments

TGE from Scratch - Multiplayer

To build a game from scratch is fun (without the "common"-folder and without to modify starter.fps or tutorial.base). Especially with Multiplayer.

Author Thomas Bang Date 03/18/2009 (9:33 am) Comment 1 comments

Tutorial - TGE from Scratch

Build a TGE Application from Scratch without "common" and "creator". But the World Editor is furthermore usable.

Author Thomas Bang Date 01/14/2009 (3:18 am) Comment 11 comments

use all engine functions from Torque in your own DLL.

Hi I dont know if it's useless or not. I dont know if it makes sense or not. But it was interesting for me to know how i can use all the functions that Torque provides in my own DLL. And the ...

Author Thomas Bang Date 10/02/2008 (6:40 am) Comment 7 comments

my wishes for the next TGE(A)-Updates

Shape, static Shape, Item I don't understand why this difference exists. It would be better to have only one of these objects/datablocks. The user can decide which properties he want to use....

Author Thomas Bang Date 05/22/2008 (12:46 am) Comment 6 comments

gamebase.dll - ready to use (AES Rijndael)

Hi This is my first blog here at garagegames. What i have to say... I wrote a DLL where you can use functions to s...

Author Thomas Bang Date 05/09/2008 (12:49 pm) Comment 19 comments