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Torque's 2D and 3D Future Vol. 2

There are many of you out there who started with TGE and have yet to make the jump to TGEA. Some of you will be asking "why TGEA and not TGE?" That's going to be the main focus of this post. I'm going to talk about what you'll be seeing from TGEA in the coming weeks and months, and why you're not likely to see an update to TGE soon, or perhaps every again. Don't panic yet. Keep reading...

Author Brett Seyler Date 11/18/2008 (6:01 am) Comment 76 comments

iTGB 1.0.1 released!

iTGB'ers, 13 days ago we made the decision to release iTGB for two reasons: 1. We didn't want any ready developers to have to wait for a more polished release. 2. We wanted to get real feedback fr...

Author Brett Seyler Date 10/13/2008 (5:45 pm) Comment 12 comments

The Fortress

The video speaks for itself. Just watch: Moral of the story? There are lots of days when working at GG doesn't feel like "work." Ha...

Author Brett Seyler Date 10/03/2008 (4:26 pm) Comment 34 comments

iTGB 1.0 in the Wild

<autosyn>Well guys, I'm aiming to come in under the wire here with just hours to spare. It's September 30th, and that means it's iTGB day! If you visit the [url=www.garagegames.com/products/307/]iTGB Indie[/...

Author Brett Seyler Date 09/30/2008 (6:24 pm) Comment 26 comments

iTorque Update

Hey guys, I hope most of you caught my [url=www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=15307]blog[/url] a week ago announcing our pricing and licensing model for [url=www.garag...

Author Brett Seyler Date 08/28/2008 (9:02 pm) Comment 21 comments

Torque for the iPhone Licensing

[center][/center] Well, we've mulled over a licensing model for our new iTorque (yes, that's the new name, thank you Raphael!) SDK long...

Author Brett Seyler Date 08/20/2008 (5:13 pm) Comment 68 comments

The iPhone Announcement

Hey guys, It's been a while since I posted a blog, and I'm really happy actually to be writing on this subject for the first blog back in a bit. I want to say that I'm *really* encouraged by all t...

Author Brett Seyler Date 07/24/2008 (9:31 am) Comment 40 comments

Torque's 2D and 3D Future

There have been a lot of hints and rumors about what GarageGames has planned for Torque in recent months and with this post I am ready to reveal much if not all, so prepare for a window into GG like y...

Author Brett Seyler Date 03/26/2008 (3:08 pm) Comment 87 comments

Torque X!

It's been about 18 months since we announced that we were developing a brand new Torque engine for Microsoft's XNA framework. Josh's post [url=http://www.garagegames.com/blogs/20592/11109]Torque X, W...

Author Brett Seyler Date 03/13/2008 (2:18 pm) Comment 30 comments

What a year... Here comes 2008!

It's been an exciting year here at the Garage and it looks to be a mind-blowing 2008 not just for gamers with the impending launch of [url=www.instantaction.com]InstantAction[/url], but for the techno...

Author Brett Seyler Date 12/21/2007 (5:05 pm) Comment 24 comments

Still looking for Senior Engineers

Hello everybody, We're still looking for engineers internally, so if you're borderline on the skill/experience requirements and interested, please follow up with us (recruiting@garagegames.com). W...

Author Brett Seyler Date 04/30/2007 (3:51 pm) Comment 5 comments

Torque 3D Development - New Release and Pricing Announced

<autosyn>Now Hiring for positions in Marketing, Web Development, and Engineering Location: Eugene, Oregon Who We Are: GarageGames.com, Inc is an established, growing on-line game publishing and ...

Author Brett Seyler Date 04/11/2007 (4:15 pm) Comment 20 comments

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