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Brett Seyler's Blogs

Torque 3D Development - Pricing and Licensing ANNOUNCED!

Get all the nitty gritty details about when you can get your paws on Torque 3D right here. Hit the jump for more!

Author Brett Seyler Date 03/20/2009 (7:53 pm) Comment 496 comments

GG @ iGames Summit and new iTorque games previewed!

Quick notes and links here from my day at the iGames Summit in San Francisco, plus a first look at the new Marble Blast Mobile iPhone game. Hit the jump for more!

Author Brett Seyler Date 03/20/2009 (2:18 am) Comment 17 comments

Torque 3D Development - World Editor

Post #14 in the series focuses on the new Torque 3D World Editor with work from Dave Wyand, Matt Langley, Jason Hetu, and Steven Garcia. Hit the jump for more!

Author Brett Seyler Date 03/17/2009 (1:53 pm) Comment 88 comments

Rate TGEA on DevMaster.net

We need your help! Head over to the new TGEA profile on DevMaster.net and share your thoughts on using TGEA.

Author Brett Seyler Date 03/13/2009 (8:08 pm) Comment 18 comments

Torque 3D Development - Soft Particles

Post #13 in the series focuses again on Gerhard Botha's work. This time we're looking at enabling soft particle effects. Hit the jump for more!

Author Brett Seyler Date 03/09/2009 (2:42 am) Comment 30 comments

Torque 3D Development - Advanced Lighting

Post #12 in the series focuses on Pat Wilson, Brian Richardson, and Tom Spilman. This details their collective work on Advanced Lighting. Hit the jump for more!

Author Brett Seyler Date 03/03/2009 (4:59 pm) Comment 44 comments

Torque 3D Development - Depth of Field

Post #11 in the series focuses on Gerhard Botha's work. This details his work on Depth of Field shaders. Hit the jump for more!

Author Brett Seyler Date 02/22/2009 (11:11 pm) Comment 38 comments

Torque 3D Development - Chris Robertson and Collada

Post #10 in the series focuses on Chris Robertson's work. This post provides a preview of native Collada file loading in Torque 3D. Hit the jump for more!

Author Brett Seyler Date 02/17/2009 (2:19 am) Comment 84 comments

Torque 3D Development - Matt Langley and the Torque Launcher

Post #9 in the series focuses on Matt Langley's work. This post provides a preview of the Torque Launcher, a standalone project management and deployment interface for Torque 3D. Hit the jump for more!

Author Brett Seyler Date 02/06/2009 (1:18 pm) Comment 98 comments

Torque 3D Development - Screen Space Ambient Occlusion

Post #8 in the series focuses on Gerhard Botha's work. This details his work on Screen Space Ambient Occlusion. Hit the jump for more!

Author Brett Seyler Date 01/26/2009 (4:32 am) Comment 40 comments

Torque 3D Web Publishing and InstantAction Technology Explained

The titles says it all...read about the differences between Torque 3D's web publishing and the new InstantAction Technology offering.

Author Brett Seyler Date 01/22/2009 (3:31 pm) Comment 49 comments

Torque 3D Development - Wetness & Precipitation

Post #7 in the series focuses on Gerhard Botha's work. The first example is a shader driven weather simulation. Hit the jump for more!

Author Brett Seyler Date 01/19/2009 (2:17 pm) Comment 46 comments

Risks and Rewards

Well, it's been an interesting week hasn't it? Painful at times, yes. Writing this blog without a blog preview feature is a pain the ass for example. We know, we know. I'll say this though, it hasn't been boring!

Author Brett Seyler Date 01/16/2009 (6:36 am) Comment 32 comments

Torque 3D Sidebar - Pricing and Licensing CONTINUED

It's never easy to address topics like price and value, but I'm really glad we did. There was a lot of really good feedback and a LOT of good ideas about how to make future Torque products work for hobbyists, indies, and professionals. It was a good conversation to have.

Author Brett Seyler Date 01/12/2009 (1:00 pm) Comment 55 comments

Torque 3D Sidebar - Pricing and Licensing

This is probably the most candid blog post I'll write all year. I'm aiming here to communicate a lot of things. I should warn anyone who's willing to read through this that there are no clear answers in this blog, just thoughts and questions.

Author Brett Seyler Date 01/09/2009 (6:57 am) Comment 369 comments

Torque 3D Development - Josh Engebretson and Web Publishing

Post #4 focuses on Josh Engebretson and web publishing with Torque 3D. See examples of Torque 3D running in Firefox, IE7, and Chrome here... Hit the jump for more!

Author Brett Seyler Date 01/07/2009 (2:57 pm) Comment 20 comments

Torque 3D Development - Luma's racing kit

Post #3 in the series focuses on Luma's racing kit, a genre kit focusing on racing logic, vehicle physics, and including high quality art assets from their forthcoming title on InstantAction.com/ Hit the jump for more!

Author Brett Seyler Date 12/30/2008 (7:09 pm) Comment 19 comments

Torque 3D Development - Apparatus and Warrior Camp

Start off slow or sprint out of the gates? This being the first post of many to come, I wasn't sure if I should save some of this content for later. Because I'm generally a John Cusack fan, and a huge fan of High Fidelity, I'm going to follow his lead here.

Author Brett Seyler Date 12/22/2008 (11:09 am) Comment 21 comments

iTGB 1.1 released, more to come!

PVRTC & Torquescript Improvements Are HERE! On Friday evening, in a mad rush before many GG'ers left Eugene for their Christmas vacation spot of choice, we posted a new bu...

Author Brett Seyler Date 12/22/2008 (11:07 am) Comment 5 comments

Torque 3D Development - Kickoff

<autosyn> Amidst all the excitement here about shipping a [url=http://www.garagegames.com/blogs/985/15816]Mac-compatible version of TGEA[...

Author Brett Seyler Date 12/17/2008 (9:05 am) Comment 46 comments