Brett Seyler's Blogs
Get all the nitty gritty details about when you can get your paws on Torque 3D right here. Hit the jump for more!
Author Brett Seyler Date 03/20/2009 (7:53 pm) Comment 496 comments
Quick notes and links here from my day at the iGames Summit in San Francisco, plus a first look at the new Marble Blast Mobile iPhone game. Hit the jump for more!
Author Brett Seyler Date 03/20/2009 (2:18 am) Comment 17 comments
Post #14 in the series focuses on the new Torque 3D World Editor with work from Dave Wyand, Matt Langley, Jason Hetu, and Steven Garcia. Hit the jump for more!
Author Brett Seyler Date 03/17/2009 (1:53 pm) Comment 88 comments
We need your help! Head over to the new TGEA profile on DevMaster.net and share your thoughts on using TGEA.
Author Brett Seyler Date 03/13/2009 (8:08 pm) Comment 18 comments
Post #13 in the series focuses again on Gerhard Botha's work. This time we're looking at enabling soft particle effects. Hit the jump for more!
Author Brett Seyler Date 03/09/2009 (2:42 am) Comment 30 comments
Post #12 in the series focuses on Pat Wilson, Brian Richardson, and Tom Spilman. This details their collective work on Advanced Lighting. Hit the jump for more!
Author Brett Seyler Date 03/03/2009 (4:59 pm) Comment 44 comments
Post #11 in the series focuses on Gerhard Botha's work. This details his work on Depth of Field shaders. Hit the jump for more!
Author Brett Seyler Date 02/22/2009 (11:11 pm) Comment 38 comments
Post #10 in the series focuses on Chris Robertson's work. This post provides a preview of native Collada file loading in Torque 3D. Hit the jump for more!
Author Brett Seyler Date 02/17/2009 (2:19 am) Comment 84 comments
Post #9 in the series focuses on Matt Langley's work. This post provides a preview of the Torque Launcher, a standalone project management and deployment interface for Torque 3D. Hit the jump for more!
Author Brett Seyler Date 02/06/2009 (1:18 pm) Comment 98 comments
Post #8 in the series focuses on Gerhard Botha's work. This details his work on Screen Space Ambient Occlusion. Hit the jump for more!
Author Brett Seyler Date 01/26/2009 (4:32 am) Comment 40 comments
The titles says it all...read about the differences between Torque 3D's web publishing and the new InstantAction Technology offering.
Author Brett Seyler Date 01/22/2009 (3:31 pm) Comment 49 comments
Post #7 in the series focuses on Gerhard Botha's work. The first example is a shader driven weather simulation. Hit the jump for more!
Author Brett Seyler Date 01/19/2009 (2:17 pm) Comment 46 comments
Well, it's been an interesting week hasn't it? Painful at times, yes. Writing this blog without a blog preview feature is a pain the ass for example. We know, we know. I'll say this though, it hasn't been boring!
Author Brett Seyler Date 01/16/2009 (6:36 am) Comment 32 comments
It's never easy to address topics like price and value, but I'm really glad we did. There was a lot of really good feedback and a LOT of good ideas about how to make future Torque products work for hobbyists, indies, and professionals. It was a good conversation to have.
Author Brett Seyler Date 01/12/2009 (1:00 pm) Comment 55 comments
This is probably the most candid blog post I'll write all year. I'm aiming here to communicate a lot of things. I should warn anyone who's willing to read through this that there are no clear answers in this blog, just thoughts and questions.
Author Brett Seyler Date 01/09/2009 (6:57 am) Comment 369 comments
Post #4 focuses on Josh Engebretson and web publishing with Torque 3D. See examples of Torque 3D running in Firefox, IE7, and Chrome here... Hit the jump for more!
Author Brett Seyler Date 01/07/2009 (2:57 pm) Comment 20 comments
Post #3 in the series focuses on Luma's racing kit, a genre kit focusing on racing logic, vehicle physics, and including high quality art assets from their forthcoming title on InstantAction.com/ Hit the jump for more!
Author Brett Seyler Date 12/30/2008 (7:09 pm) Comment 19 comments
Start off slow or sprint out of the gates? This being the first post of many to come, I wasn't sure if I should save some of this content for later. Because I'm generally a John Cusack fan, and a huge fan of High Fidelity, I'm going to follow his lead here.
Author Brett Seyler Date 12/22/2008 (11:09 am) Comment 21 comments
Author Brett Seyler Date 12/22/2008 (11:07 am) Comment 5 comments
<autosyn> Amidst all the excitement here about shipping a [url=http://www.garagegames.com/blogs/985/15816]Mac-compatible version of TGEA[...
Author Brett Seyler Date 12/17/2008 (9:05 am) Comment 46 comments
