Brett Seyler's Blogs
Big announcements in here. I count the surprises at three, minimum. Read on for the officially unveiling...
Author Brett Seyler Date 11/20/2009 (1:06 am) Comment 96 comments
This blog discusses the recent fad of 3D game engines going free. Where does Torque fit in this chaos? Hit the jump to find out.
Author Brett Seyler Date 11/13/2009 (12:02 am) Comment 272 comments
This is a long overdue catch up blog on the events of the past few months, both for Torque the company overall. Big news! Read on...
Author Brett Seyler Date 10/27/2009 (6:02 am) Comment 54 comments
We're finally ready to make some new official announcements about the future of our iPhone tech. Lots to read, hit the jump for more!
Author Brett Seyler Date 10/24/2009 (1:36 am) Comment 22 comments
On this beautiful Sunday we've got two brand new updates for you. Once again the Torque team has been hard at work squashing bugs and polishing our favorite engine. Hit the jump for details
Author Brett Seyler Date 10/19/2009 (3:07 am) Comment 42 comments
We're finally here! Release day! Read all about the gargantuan effort right here and what's inside the beast, after the jump.
Author Brett Seyler Date 09/29/2009 (5:33 am) Comment 334 comments
Shout out to all UK people, I'll be visiting London this week and looking to meet with as many of you as I can.
Author Brett Seyler Date 09/01/2009 (12:35 pm) Comment 22 comments
This week's blog features a new beta release of Torque 3D. We've added OSX / Mac compatibility and a host of new features. Hit the jump for more!
Author Brett Seyler Date 06/24/2009 (8:45 pm) Comment 130 comments
This week's Torque 3D blog is a collection of the team's progress towards Beta 3. Hit the jump for more!
Author Brett Seyler Date 06/18/2009 (10:46 am) Comment 85 comments
This week's blog shows what you can do with the pureLIGHT add-on for Torque 3D. Hit the jump for more!
Author Brett Seyler Date 06/10/2009 (9:26 pm) Comment 57 comments
This weeks blog is a general update on progress toward the 3rd Torque 3D beta build. You'll also find a collection of cool community work being done with the current beta. Hit the jump for more!
Author Brett Seyler Date 06/05/2009 (10:16 pm) Comment 50 comments
The second beta of Torque 3D has been released! Hit the jump to find out what's been fixed, what's new!
Author Brett Seyler Date 05/21/2009 (6:26 pm) Comment 108 comments
This week's blog explores Torque 3D's suitability for developing games that target "mass market hardware" or "low-end systems." How does it stack up? Hit the jump to find out!
Author Brett Seyler Date 05/15/2009 (11:11 am) Comment 77 comments
Luma and InstantAction deliver Marble Blast lovers a rich new multiplayer experience on the iPhone. Hit the jump to find out more!
Author Brett Seyler Date 05/15/2009 (8:05 am) Comment 36 comments
A buffet of Torque 3D topics in this week's post. Take your pick from a preview of Undercity, a level from the FPS Genre Kit, Torque 3D's first implementation of Light Rays, and a tutorial from Lara Engebretson on using the new Torque 3D Material Editor. Hit the jump for more!
Author Brett Seyler Date 05/09/2009 (1:23 pm) Comment 64 comments
The first Torque 3D Beta is now live and ready for testing. The next few weeks are critical, we need your feedback! Hit the jump to see what's included.
Author Brett Seyler Date 05/01/2009 (2:03 am) Comment 184 comments
Post #17 in the series focuses on Lara Engebretson's work. We're viewing two new tutorials built to demonstrate the River and Road Editors that come included with your Professional license. Hit the jump for more!
Author Brett Seyler Date 04/24/2009 (7:56 am) Comment 124 comments
Post #16 in the series focuses on the demos we put together for GDC 2009. There's a LOT of new material here (almost 30 minutes of video), so take your time and enjoy. Hit the jump for more!
Author Brett Seyler Date 04/04/2009 (9:31 pm) Comment 333 comments
Get all the nitty gritty details about when you can get your paws on Torque 3D right here. Hit the jump for more!
Author Brett Seyler Date 03/21/2009 (2:53 am) Comment 494 comments
Quick notes and links here from my day at the iGames Summit in San Francisco, plus a first look at the new Marble Blast Mobile iPhone game. Hit the jump for more!
Author Brett Seyler Date 03/20/2009 (9:18 am) Comment 17 comments










