Daniel Buckmaster's Blogs
I just made a huge leap forward with my advanced Player class! How, you ask? By NOT doing something that was going to take me months! It’s brilliant...
Author Daniel Buckmaster Date 10/28/2009 (10:32 am) Comment 10 comments
Distractions, ahoy! Rudimentary combat AI using Behaviour Trees for decision making. Roll up! Learn a little more about BTs and hopefully be a little bit entertained.
Author Daniel Buckmaster Date 10/24/2009 (9:35 am) Comment 12 comments
After rediscovering the joy of watching the demos that came with Tribes, I decided to record them and stick them on Youtube. Quality's not top, but it's great to see them again.
Author Daniel Buckmaster Date 10/22/2009 (9:45 am) Comment 3 comments
The first of the Horrible Places features I'm showing: swarms of particles. See a video! See a video! See a video!
Author Daniel Buckmaster Date 09/10/2009 (7:00 am) Comment 13 comments
It’s been a while since I last blogged, and I was announcing a rather exciting thing: my replacement of the stock Player movement code to make way for something hopefully more realistic and exciting. That’s still simmering away, with most of the main changes done, but needing fine-tuning, tinkering, and finishing touches. [Only one image :(...]
Author Daniel Buckmaster Date 08/03/2009 (4:17 am) Comment 10 comments
It’s been a while since I promised a resource of my code for my custom Player animation system. Sorry I haven’t got around to doing that yet. I also started working on spring-based Player movement, so you could avoid the unnatural-looking bounding box collision with the ground. Also no resource – again, sorry. But both of those things have merged in my codebase into something much bigger and far more beautiful.
Author Daniel Buckmaster Date 04/07/2009 (9:10 pm) Comment 10 comments
Right now, the Player class looks up a static table of animation data to pick animations for things like movement and jumping. This system works well, but I wanted something a little more flexible.
Author Daniel Buckmaster Date 02/27/2009 (2:51 pm) Comment 14 comments
Quite literally. Kork goes all Aliens on me. With my handy-dandy new quaternion-using Players, I figured it was about time to get something useful done with them. Climbing and wall-walking were the first things, obviously.
Author Daniel Buckmaster Date 01/30/2009 (7:26 pm) Comment 11 comments
This resource adds the ability for Players to rotate freely using quaternions. The behaviour of the default player is not changed; you must extend Player to use the free rotation capability for your specific needs. Note: This resource breaks the AIPlayer thinking logic. I'm working on an updated getAIMove function to take my changes into account.
Author Daniel Buckmaster Date 01/17/2009 (3:25 pm) Comment 12 comments
Author Daniel Buckmaster Date 11/22/2008 (3:18 pm) Comment 8 comments
Author Daniel Buckmaster Date 08/08/2008 (4:16 pm) Comment 4 comments
Author Daniel Buckmaster Date 08/01/2008 (6:37 pm) Comment 5 comments
Author Daniel Buckmaster Date 05/07/2008 (6:50 pm) Comment 9 comments
Author Daniel Buckmaster Date 11/03/2007 (6:36 pm) Comment 0 comments
Author Daniel Buckmaster Date 09/01/2007 (8:40 pm) Comment 0 comments
Author Daniel Buckmaster Date 08/07/2007 (9:50 am) Comment 4 comments
