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OmegaDog's Blogs

PAINFRAME Weapons

The Weapons and Animation are complete and now just a little more configuration and they will be functioning in game.

Author OmegaDog Date 11/14/2009 (8:50 pm) Comment 23 comments

GG your the Greatest...

Man can you feel the excitment! I sure can, Torque3D is a MOAB of awesomeness. Another rant from the dog! and if you like game art come inside!

Author OmegaDog Date 08/23/2009 (7:37 am) Comment 27 comments

PAINFRAME Development Blog #3.75 - Image Heavy

Hello All Just a "Quick Update" and some new Concepts from openanewworld. The dogs getting excited I smell RC1!

Author OmegaDog Date 07/28/2009 (1:51 am) Comment 14 comments

PAINFRAME Development Blog #3.5 - Image Heavy

Hello All, Things are moving right along some nice concepts are in from openanewworld and the Male Base Model is rigged and mo cap is being applied. Come on in, hope you like the screens.

Author OmegaDog Date 06/21/2009 (6:05 pm) Comment 34 comments

Power to The Poly Pusher: Torque3D - Basic Lighting Results

Hello all that have been looking forward or thinking about getting your hands on the Torque3D Basic. Come on in and see whats in your future.

Author OmegaDog Date 06/15/2009 (9:30 pm) Comment 6 comments

Can your Engine do this? Without dying soon after!

Hello all that surf looking for the proof that $1,000.00 dollars is going to the best bang for your buck, you are at the right place enter and you will see that in Beta the Torque3D engine is rock solid and you can get this now or later you decide!

Author OmegaDog Date 06/13/2009 (4:39 am) Comment 19 comments

Thanks GG - Disclaimer: Beta2 User Footage

I would just like to thank GG & BlueButtoniers for allowing my dreams to come true its not just Torque3D its what resource community they are building for the Indie Developer sounds like true unity to me :P.

Author OmegaDog Date 06/11/2009 (3:15 am) Comment 8 comments

PAINFRAME Development Blog #3 - Image Heavy

Hello again, in this third installment we have some nice screens and some more concept art from openanewworld.

Author OmegaDog Date 06/05/2009 (1:15 am) Comment 11 comments

PAINFRAME Development Blog #2

Hello once again, I have to start off by saying that Torque3D is the best engine I have ever used, The beta2 code base has been superbly done. I am a happy T3D Vista coder!

Author OmegaDog Date 05/31/2009 (11:46 pm) Comment 7 comments

PAINFRAME Development Blog #1

Hello GG Community, I am just sharing some more info, this time related to our first production, PAINFRAME. FPS with 3 Episodes includes 15 Chapters and 75 Objectives.

Author OmegaDog Date 05/26/2009 (12:35 am) Comment 3 comments

Hello GG Community

Hello GG Community, would like to say hello and introduce my new formed indie game group bitSlap Games.

Author OmegaDog Date 05/20/2009 (12:07 am) Comment 11 comments