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Ian Omroth Hardingham's Blogs

What it means to me

Eight years ago someone sold a triple-A game engine for $100. It was such an incredible idea it lasted eight years. Today it died because the rest of the world caught up and evolved.

Author Ian Omroth Hardingham Date 11/11/2010 (8:10 pm) Comment 31 comments

Frozen Synapse pre-order+beta released!

After two and a quarter years I am very happy to announce the first commercial release of Frozen Synapse.

Author Ian Omroth Hardingham Date 04/19/2010 (12:59 am) Comment 22 comments

Frozen Synapse: export to Youtube

We've been beavering away on our export-to-youtube functionality. The general idea is that once you finish a game, if you like it, then you just click on button and the game gets encoded to a video and straight to youtube.

Author Ian Omroth Hardingham Date 03/26/2010 (7:07 am) Comment 9 comments

First Frozen Synapse trailer!

We've just released our first trailer, and we're getting some pretty nice comments on it! It's been a pretty crazy ride getting here, and there's still some way to go... but it feels great to get it out there and get some nice comments on it.

Author Ian Omroth Hardingham Date 01/19/2010 (5:53 pm) Comment 17 comments

Flagrant request for votage

Hey guys. Frozen Synapse is getting close to release and we're trying to get some attention on ModDB. If anyone feels especially like giving me a christmas present, a vote would be really appreciated!

Author Ian Omroth Hardingham Date 12/22/2009 (6:36 pm) Comment 2 comments

T3D PhysX Demo powered by the Novint Falcon

When bored last week I decided to get my favorite weird controller interacting with the T3D PhysX demo.

Author Ian Omroth Hardingham Date 12/09/2009 (11:19 am) Comment 8 comments

Open Source TGE: Sooner rather than later

An open-sourced TGE would revitalise the community and provide a significantly larger possible client base for T3D. I think absolutely everyone wins. Please take this as a massive "Yes" vote from me.

Author Ian Omroth Hardingham Date 09/30/2009 (8:52 am) Comment 58 comments

Podcast hits episode 20! Celebration!

Hey guys. We've just released episode 20 of our weekly games-and-industry podcast [url=www.visitingthevillage.com]Visiting The Village[/url], and as usual I'd really love it if you guys could take a listen and tell me what you think. Everyone's been pretty positive so far: our snappy, informed (somewhat...) approach has been well received.

Author Ian Omroth Hardingham Date 07/22/2009 (7:39 am) Comment 2 comments

Thoughts on score-based game design

A lot has been made of how bad death is in games, and “modern” design often points in the direction of trying to remove death. I believe that this does not apply for heavily generative and score-based games.

Author Ian Omroth Hardingham Date 05/26/2009 (5:54 am) Comment 14 comments

Podcast hits episode 8

Another post about my new podcast, http://www.visitingthevillage.com - a games-and-industry show from an established indie outfit

Author Ian Omroth Hardingham Date 04/30/2009 (4:12 am) Comment 9 comments

Podcast!

I recently started a games-and-industry news and analysis show called [url=www.visitingthevillage.com]Visiting The Village[/url].

Author Ian Omroth Hardingham Date 04/04/2009 (5:04 am) Comment 5 comments

Very excited about T3D

Reinvention is hard, and GG have had to deal with a lot of criticsm in the last two months. I'm posting to congratulate them - for what it's worth, I believe that we're seeing some great decision making in action.

Author Ian Omroth Hardingham Date 03/22/2009 (4:53 am) Comment 8 comments

anyone else at Develop?

Hey guys. I'm down in Brighton for Develop and would love to meet up with any other GG community guys around. Drop me a note here or an email (ian BAT mode7games BLOT com). ian

Author Ian Omroth Hardingham Date 07/29/2008 (11:12 am) Comment 1 comments

updateMove in script

Hey guys. In my spare time away from Mode 7's other activities I'm working on a new swordfighting game which is a follow up/divergence to [url=www.mode7games.com]Determinance[/url] called Guile. I...

Author Ian Omroth Hardingham Date 07/17/2008 (2:36 am) Comment 5 comments

A call for help to Germany

Hey guys. Determinance has now been released at retail in Germany, and I would absolutely love to see a picture of it on sale somewhere. If any of the lovely Teutonic people who read GG happen to ...

Author Ian Omroth Hardingham Date 06/20/2008 (6:38 am) Comment 13 comments

Divorcing from TGB in search of nicer TATs

[i]This is taken wholesale and lazilly from [url=www.mode7games.com/blog]the Mode 7 blog[/url] but I thought it might interest a few people here. I should state that I was using TGB 1.1 (I don't beli...

Author Ian Omroth Hardingham Date 04/23/2008 (1:51 pm) Comment 1 comments

The best delivery I'll ever receive

Hey guys. Just wanted to let you know that Determinance is in a box: It's an amazing feeling... thinking of the years I worked on it and c...

Author Ian Omroth Hardingham Date 03/01/2008 (5:37 am) Comment 24 comments

Call for help from Italy

Hey guys. Word has it from our publisher that [url=www.mode7games.com]Determinance[/url] will be available to buy in shops tomorrow in Italy. if anyone in in Italy happens to see it in a store and...

Author Ian Omroth Hardingham Date 01/31/2008 (9:52 am) Comment 5 comments

Determinance Cloth Pack

Hey guys. In case you missed it, [url=www.mode7games.com]Determinance[/url] has been released. We're having a fantastic reactio...

Author Ian Omroth Hardingham Date 02/23/2007 (10:02 am) Comment 27 comments

Determinance Released

Yes, that's right. After three and a half years you can finally buy Determinance. We're getting a load of good feedback so [url=http://www.garagegames.com/mg/snapshot/view.php?qid=1402]downlo...

Author Ian Omroth Hardingham Date 02/15/2007 (5:32 am) Comment 2 comments

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