Ian Omroth Hardingham's Blogs
Eight years ago someone sold a triple-A game engine for $100. It was such an incredible idea it lasted eight years. Today it died because the rest of the world caught up and evolved.
Author Ian Omroth Hardingham Date 11/11/2010 (8:10 pm) Comment 31 comments
After two and a quarter years I am very happy to announce the first commercial release of Frozen Synapse.
Author Ian Omroth Hardingham Date 04/19/2010 (12:59 am) Comment 22 comments
We've been beavering away on our export-to-youtube functionality. The general idea is that once you finish a game, if you like it, then you just click on button and the game gets encoded to a video and straight to youtube.
Author Ian Omroth Hardingham Date 03/26/2010 (7:07 am) Comment 9 comments
We've just released our first trailer, and we're getting some pretty nice comments on it! It's been a pretty crazy ride getting here, and there's still some way to go... but it feels great to get it out there and get some nice comments on it.
Author Ian Omroth Hardingham Date 01/19/2010 (5:53 pm) Comment 17 comments
Hey guys. Frozen Synapse is getting close to release and we're trying to get some attention on ModDB. If anyone feels especially like giving me a christmas present, a vote would be really appreciated!
Author Ian Omroth Hardingham Date 12/22/2009 (6:36 pm) Comment 2 comments
When bored last week I decided to get my favorite weird controller interacting with the T3D PhysX demo.
Author Ian Omroth Hardingham Date 12/09/2009 (11:19 am) Comment 8 comments
An open-sourced TGE would revitalise the community and provide a significantly larger possible client base for T3D. I think absolutely everyone wins. Please take this as a massive "Yes" vote from me.
Author Ian Omroth Hardingham Date 09/30/2009 (8:52 am) Comment 58 comments
Hey guys. We've just released episode 20 of our weekly games-and-industry podcast [url=www.visitingthevillage.com]Visiting The Village[/url], and as usual I'd really love it if you guys could take a listen and tell me what you think. Everyone's been pretty positive so far: our snappy, informed (somewhat...) approach has been well received.
Author Ian Omroth Hardingham Date 07/22/2009 (7:39 am) Comment 2 comments
A lot has been made of how bad death is in games, and “modern” design often points in the direction of trying to remove death. I believe that this does not apply for heavily generative and score-based games.
Author Ian Omroth Hardingham Date 05/26/2009 (5:54 am) Comment 14 comments
Another post about my new podcast, http://www.visitingthevillage.com - a games-and-industry show from an established indie outfit
Author Ian Omroth Hardingham Date 04/30/2009 (4:12 am) Comment 9 comments
I recently started a games-and-industry news and analysis show called [url=www.visitingthevillage.com]Visiting The Village[/url].
Author Ian Omroth Hardingham Date 04/04/2009 (5:04 am) Comment 5 comments
Reinvention is hard, and GG have had to deal with a lot of criticsm in the last two months. I'm posting to congratulate them - for what it's worth, I believe that we're seeing some great decision making in action.
Author Ian Omroth Hardingham Date 03/22/2009 (4:53 am) Comment 8 comments
Author Ian Omroth Hardingham Date 07/29/2008 (11:12 am) Comment 1 comments
Author Ian Omroth Hardingham Date 07/17/2008 (2:36 am) Comment 5 comments
Author Ian Omroth Hardingham Date 06/20/2008 (6:38 am) Comment 13 comments
Author Ian Omroth Hardingham Date 04/23/2008 (1:51 pm) Comment 1 comments
Author Ian Omroth Hardingham Date 03/01/2008 (5:37 am) Comment 24 comments
Author Ian Omroth Hardingham Date 01/31/2008 (9:52 am) Comment 5 comments
Author Ian Omroth Hardingham Date 02/23/2007 (10:02 am) Comment 27 comments
Author Ian Omroth Hardingham Date 02/15/2007 (5:32 am) Comment 2 comments


