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Plan for Marvin Hawkins

Lessons from a beggining indie. More introspective into the world of beginning game development.

Author Marvin Hawkins Date 10/24/2005 (9:42 am) Comment 0 comments

Plan for Marvin Hawkins

What a difference a year makes. If one would have put the company that I am trying to build next to the company that I am building now they would have laughed. Our plan was way to grandiose and broad reaching. Since then I've refined what is going to be Nothing Like it Games/Marvin Hawkins Visual Concepts into what I feel is a company that will actually get off the ground. In the year I feel that I have grown. So read and find out more about what happens when the dreams don't live up to the execution.

Author Marvin Hawkins Date 08/09/2005 (8:01 am) Comment 4 comments

Plan for Marvin Hawkins

Here is my back story for the game that I'm working on. I would like feed back on how the story could be improved. Right now I'm developing this for a class assignment but my final plan is for a commercial product so any advice would be helpful. Please ask questions about the plot if you have any. Thanks

Author Marvin Hawkins Date 03/17/2005 (4:57 pm) Comment 3 comments

Plan for Marvin Hawkins

I plan start my company in 2004. My Plan for Nothing Like It Games is for us to start off as a small game development company creating games for the PC. By the end of the year 2004, Nothing Like It Ga...

Author Marvin Hawkins Date 03/07/2004 (9:40 pm) Comment 0 comments