Deborah M. Fike's Blogs
I'm not going to lie: I really love my job. Every day there is something new and exciting going on here at GarageGames. But more important than the projects, I get to work with a ton of really interesting, hard working people who are dedicated to making great video games and game engines.
Author Deborah M. Fike Date 08/06/2008 (2:40 pm) Comment 18 comments
Crunch Time is a freeware match-3 game with an innovative story based mechanic. Crunch Time was made by Tandem Games and is powered by the Torque Game Builder engine. It is a finalist in the in the Intel 2008 Game Demo Contest, selected as one of the top 10 games from over 350 entries submitted. The finalists will compete for over $100,000 in cash, tools and services, with winners announced by Intel on September 15, 2008.
Author Deborah M. Fike Date 08/06/2008 (11:41 am) Comment 3 comments
Dreamlords - The Reawakening is a unique mix of Massively Multiplayer Online Games (MMOG) and Real Time Strategy (RTS). The game consists of two complimentary parts; a web based game for the long term strategy, and an installed client-based game for intense battles and conquering. The game is powered by the Torque Game Engine Advanced. It was released in June and can be downloaded from the Dreamlords website.
Author Deborah M. Fike Date 07/10/2008 (1:20 pm) Comment 6 comments
For all you TGB fans, you might have noticed a recent disturbance in the force. We're taking a good hard look at the internal guts of TGB and figuring out ways to improve it for future big releases.
Author Deborah M. Fike Date 07/08/2008 (11:50 am) Comment 13 comments
Protothea is a re-factoring of the old classic space ship shooting games. In Protothea you are no longer limited to vertical scrolling levels with just vertical firing: you control the ship in the same way you would control a player in an FPS game. Movement is totally free and you aim your ship separately using the pointing device.
Author Deborah M. Fike Date 07/03/2008 (3:42 pm) Comment 8 comments
Eyal Erez of Sudden Games used TGB to publish his first casual game called Yard Sale Junkie on Reflexive Arcade, where it's currently getting a lot of love and attention. Eyal Erez is determined to make it big in casual games. Check out his first success story!
Author Deborah M. Fike Date 05/13/2008 (1:47 pm) Comment 5 comments
Collecting information can be a tricky thing, especially with a community this large and diverse, but with your help and these fancy interwebs, we can try to learn all that's necessary to make smarter decisions.
Author Deborah M. Fike Date 04/18/2008 (4:40 pm) Comment 21 comments
Okay, so it's been a month since GDC, but I have to admit that I'm still recovering. The deluge of e-mails that follow such a huge gathering of developers is always a bit overwhelming. I got back to my desk on February 25th, looked down at my gi-normous pile of business cards, and didn't even know where to start.
Author Deborah M. Fike Date 03/21/2008 (9:35 am) Comment 10 comments
We know you love making games. It's been pretty exciting to see our community get involved with self-started game creation contests. Inspired by all of you, a handful of GarageGames employees decided to run on our own Game in a Day competition.
Author Deborah M. Fike Date 01/30/2008 (5:28 pm) Comment 20 comments
It's that time of year again: the weather is freezing our extremities, the holiday rush of games are over, and people are looking ahead to the next best thing. For me, that means drafting internship needs for GarageGames.
Author Deborah M. Fike Date 01/23/2008 (12:55 pm) Comment 8 comments
For those of you who need to play around with TGB now, go ahead and download it on your "My Account" page. For those of you are interested, sidebar with me into a journey into the past.
Author Deborah M. Fike Date 12/14/2007 (2:34 pm) Comment 9 comments
Hello, world. A few of you may recognize me from such hits as the "Torque X Beta Survey," one of the projects I worked on as an intern here for the last year. I've literally graduated to become a card carrying member of the GG ranks.
Author Deborah M. Fike Date 08/10/2007 (12:04 am) Comment 11 comments











