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Deborah M. Fike's Blogs

Winners of the GDC Expo Pass Giveaway!

GarageGames is proud to announce the winners of the Game Developer Conference Pass Giveaway. Read on to see what GG Community members you will be seeing in the GarageGames booth at GDC!

Author Deborah M. Fike Date 03/09/2009 (5:12 pm) Comment 12 comments

Minor Battle: A Game Too Small for One Screen

With Torque currently licensed in over 200 schools, we have seen a lot of interesting student game projects over the years here at TorquePowered. Every once in a while, however, one game project really stands out. See what Minor Battle is all about, and take a sneak peek into the world of student game development.

Author Deborah M. Fike Date 03/06/2009 (1:45 pm) Comment 6 comments

Lore: Aftermath and Developing for InstantAction

Max Gaming Technologies is no stranger to Torque. With games Kachinko and Lore: Invasion in our store, they have been long-time supporters of Torque since its early days. I had a chance to talk to Logan about what it was like developing Lore: Aftermath for InstantAction and thought you might enjoy his responses. Read on to hear how a team has learned from their early development experiences.

Author Deborah M. Fike Date 03/04/2009 (11:02 am) Comment 16 comments

GDC: A Chance to Connect with our Community!

The Game Developers Conference is only a month away, and GarageGames has some announcements that will hopefully entice you to drop by the booth and shake hands with a fellow Torque developer.

Author Deborah M. Fike Date 02/24/2009 (2:49 pm) Comment 22 comments

More Snapshots of the Garage

It's been a while since I posted the profiles of some of the "behind-the-scenes" people here at GarageGames. I hope you enjoy this round of "Who's Who?" at GG and meet some people who you normally might not get to see.

Author Deborah M. Fike Date 02/19/2009 (3:34 pm) Comment 17 comments

World-LooM goes casual with Fix-it-up: Kate's Adventure

The casual games market continues to boom, and lots of small studios find this an attractive place to launch their first game title. We caught up with World-LooM, Polish game developer, with their first big game release, Fix-it-up: Kate's Adventure. With fast play that includes buying, repairing, and selling cars, the game meshes two popular casual game genres: strategy and time management games. See it on Big Fish, PlayFirst , RealArcade, MacGamesStore, and more to come.

Author Deborah M. Fike Date 01/21/2009 (2:51 pm) Comment 5 comments

New GG.Com Website is a-Comin!

You heard right. We're getting really close to a complete relaunch of GarageGames.com. We've been working on this project since last summer, and we're really stoked to finally see the fruits of our labors come to bear on the great interwebs.

Author Deborah M. Fike Date 01/12/2009 (12:19 pm) Comment 40 comments

TGEA 1.7.1 is the Front Line Award Engine of 2008

Well, the holidays came and went for me, so I wasn't expecting any more gifts. That was before I read the Front Line Award announcements on Gamasutra this morning. TGEA 1.7.1 is the Front Line Game Engine of 2008.

Author Deborah M. Fike Date 01/05/2009 (3:42 pm) Comment 32 comments

A New Kind of FPS on Steam

You may like First Person Shooters, but you've probably never seen one like this. Frogames' Penguins Arena: Sedna's World is what the studio affectionately calls a "First Penguin Shooter." Dig a little deeper, and you find that Penguins Arena has a deep environmental theme about the perils of global warming. Combine all this with the distinctive art style that is Frogames' mark of quality, and you have one addictive game.

Author Deborah M. Fike Date 12/17/2008 (12:27 pm) Comment 13 comments

Buccaneer Sets Sail on Steam!

Harvey and Simon of Stickman Studios have been huge supporters of Torque, prototyping this unique pirate game in TGE and then releasing it in TGEA. After two hard years of development, it's now available on Steam! Not bad for a couple of artists with the dream of making it big in games.

Author Deborah M. Fike Date 12/04/2008 (4:16 pm) Comment 33 comments

The Season of Giving

This is my favorite time of year. Thanksgiving basically kicks off a fantastic month for me. I get a huge meal with my friends, spend a weekend doing things like writing cards to people I miss, and now I'm working my butt off here at GG so I can take a few days off around the holidays to spend time with my family.

Author Deborah M. Fike Date 12/01/2008 (3:07 pm) Comment 16 comments

A "Little Big" Surprise from GarageGames

Most of us in the States are getting ready for a special time of year...a time for eating too much, a time to break from the daily work grind, but most importantly, a time to be grateful for the important people around us who make each day worth living.

Author Deborah M. Fike Date 11/26/2008 (2:38 pm) Comment 21 comments

Vote for Torque: Front Line Award Finalist!

Every year, Game Developer Magazine holds its annual Front Line Awards to honor excellence and innovation in tools for game development. Five nominees are accepted in the categories of programming, art, audio, middleware, and game engines. And this year Torque Game Engine Advanced 1.7.1 is in the race for the best game engine of 2008!

Author Deborah M. Fike Date 11/03/2008 (4:28 pm) Comment 15 comments

Torque Making AAA Headlines

For those of you who didn't catch it yesterday, Gamasutra posted its top ten AAA game engine list. The original article was written for a summer issue of Game Developer Magazine, one of the most respected dev magazines in our industry

Author Deborah M. Fike Date 10/29/2008 (4:35 pm) Comment 9 comments

Hinterland Released on Steam

For those of you who haven't checked out Hinterland, it is a fantasy PC title that combines fast-paced RPG combat with strategic town building and a little bit of "empire building." As you conquer enemy sites you secure access to valuable resources, and acquire all sorts of loot, which in turn feeds your town. The game is already amassing a good following, and Tilted Mill is dedicated to providing additional content to the game over time as its popularity continues to grow.

Author Deborah M. Fike Date 10/16/2008 (11:43 am) Comment 18 comments

Restoring Rhonda Developer Interview

Restoring Rhonda is a unique match-3 puzzle game with an interactive art restoration meta-game by indie developer Skunk Studios. The game focuses heavily on protagonist Rhonda, who lives in a run-down studio, in a bummed out condition. Your goal is to make her happy over 10 unique stages. Check out how casual games continue to break the mold of what is expected in a video game.

Author Deborah M. Fike Date 09/24/2008 (3:22 pm) Comment 5 comments

Austin GDC (Everything is Better in Texas)

So what makes a conference a success? For GarageGames, it's about the chance to talk to people face-to-face about what we're doing, and what they're accomplishing with our engines.

Author Deborah M. Fike Date 09/22/2008 (3:19 pm) Comment 10 comments

Interview with TGE MMO Developer

There aren't many that can lay claim to having made an MMO, but indie developer Peter Simard is one such person with his newly released Torque built game Crowns of Power, a fantasy-themed MMORPG. It was developed over 3 years using the Torque Game Engine and makes wide use of the Arcane FX special effects engine.

Author Deborah M. Fike Date 09/22/2008 (1:13 pm) Comment 4 comments

Twintale Finds Gold with TGB and Match-3

Caribbean Hideaway, by Twintale Entertainment, is an improved version of their first game The Pirate Tales, both made with Torque Game Builder. The game tells a story about a group of pirates on an effort to rescue the deckhand's girlfriend, Ruby. We recently had the opportunity to discuss the hit game with one of its makers, Martin Andresen of Twintale.

Author Deborah M. Fike Date 09/08/2008 (1:05 pm) Comment 6 comments

Packed Full of PAX 2008

For those of you who were heads down making games all weekend, a couple dozen GGers were living it up at the Penny Arcade Expo. For anyone interested in how it went for us, here's a quick recap, chock full of pics.

Author Deborah M. Fike Date 09/03/2008 (1:04 pm) Comment 10 comments