Game Development Community

Deborah M. Fike's Blogs

Profile of a Game Developer: Conor O'Kane

There are many ways to weave video games into your career. Here, I sit down with Conor O'Kane, long-time game developer and instructor at RMIT University, to discuss various aspects of the industry: from working for a big studio, to striking out on your own, to teaching at a video game design program.

Author Deborah M. Fike Date 11/14/2009 (1:55 am) Comment 9 comments

Golgoth Studio Revamps Toki with Torque

Think you could take a classic 80s arcade game and make it better? So does Golgoth Studio with Toki, a platformer/shooter game originally created by the TAD Corporation in 1989. Read on about their development process and their plans to bring an old game to a new generation of gamers.

Author Deborah M. Fike Date 11/06/2009 (3:24 am) Comment 17 comments

Black Jacket Studios Accelerates onto Steam with Metal Drift

Former GarageGames employee Brian Ramage and industry vet Weston Tracy of Black Jacket Studios have released their first game: Metal Drift. It hits Steam today, October 22nd. Check out how two indie developers decided to fly solo and make a game inspired by TRON.

Author Deborah M. Fike Date 10/22/2009 (9:39 pm) Comment 18 comments

Jounce Brings Music and Puzzles to the iPhone

Jounce is a game with a simple premise: bounce falling balls to reach the goal. Its generative music and puzzle-like gameplay, though, make it stand out in a crowd(ed App Store). Check out how Matt Mitman spun up this prototype game and is measuring its success on iTunes.

Author Deborah M. Fike Date 10/09/2009 (11:40 pm) Comment 7 comments

Win a Free Pass to the GameX Industry Summit!

Going to be in Philadelphia the weekend of October 23rd? Want to talk about games with consumers and industry veterans at the same time? Or maybe you want to participate in a local Game Jam and win Torque 3D? Then you might want to check out the GameX Summit and the Philly Game Jam. Details inside.

Author Deborah M. Fike Date 09/30/2009 (11:12 pm) Comment 9 comments

Bumble Tales: A tale of Casual Portals, iPhone, and GDC

Being a part of the Torque team puts me in the unique position of watching up-and-comers break out into game development. Yesterday, a game was released on iWin that told the story of not one, but two different studios teaming together to make a great game. That game is Bumble Tales, made by Tandem Games and Perfect Dork Studios.

Author Deborah M. Fike Date 09/11/2009 (4:12 am) Comment 4 comments

Torque 3D Development - Collada Import GUI Dialog

Hooray for an improved art pipeline! Check out the new Collada Import GUI Dialog in Torque 3D. Now you have much more control with how Collada assets load into Torque 3D.

Author Deborah M. Fike Date 09/05/2009 (1:22 am) Comment 17 comments

The World is your Playground with Onverse

Built by gamers for gamers, Onverse allows you to enjoy all the fun of a virtual world with different kind of gameplay built into its world. Read about how an industry veteran decided to build his own world and change the way we look at social platforms.

Author Deborah M. Fike Date 09/01/2009 (1:28 am) Comment 8 comments

The Indie Game Challenge: Fund and Publish Your Game

Made a great game and looking for a publisher? Or maybe you need a little extra funding and more exposure? The Indie Games Challenge offers you the chance to make it big in games. Details inside.

Author Deborah M. Fike Date 08/29/2009 (1:03 am) Comment 25 comments

Torque 2D Development - Editor Design

The last Torque 2D development blog reviewed the integration work that is happening between Torque 2D and Torque 3D. Here, we discuss what that means for Torque 2D's new editors.

Author Deborah M. Fike Date 08/25/2009 (3:14 am) Comment 27 comments

GarageGames Mugs and a Summer Sale

For all those who need coffee to complement their game development, the GarageGames merchandise store now carries large mugs. And, just because we're nostalgic about back-to-school days, we're offering a temporary discount on all merch in the store.

Author Deborah M. Fike Date 08/22/2009 (12:41 am) Comment 18 comments

Rapid Prototyping works for Cascadia Games on the iPhone

Lots of game developers talk about rapid prototyping, but Cascadia Games took it to the next level with iPhone game development. Read how Cascadia saw an opportunity to create a lot of "mini" board games in a short amount of time and what they learned from the experience.

Author Deborah M. Fike Date 08/19/2009 (5:07 am) Comment 0 comments

Torque 3D 50% off for Blade3D Developers

Own subscription-based Blade3D, but saw the company is shutting its doors down soon? GarageGames might be able to help you. Blade3D developers can get a 50% discount on Torque 3D. Details inside.

Author Deborah M. Fike Date 08/14/2009 (11:09 pm) Comment 64 comments

Torque 2D Development - Integrating with Torque 3D

You may have heard that Torque 2D is being built off the Torque 3D codebase. We talk about what the means for Torque 2D, and how that will affect the Torque 2D feature set inside this development blog.

Author Deborah M. Fike Date 08/11/2009 (7:14 pm) Comment 37 comments

Lumpy Games Brings BuggOut to Life on the iPhone

BuggOut began as a game concept in 2004, but found a new audience with the iPhone. Read how Lumpy Games took advantage of their old game design docs to port a classic board game into the world of mobile gaming.

Author Deborah M. Fike Date 08/06/2009 (7:09 pm) Comment 6 comments

Hundreds of Games in the Torque Powered Database

Ever wonder if Torque has been used to make an RPG? How many TGB games have been published on casual portals? Or maybe you're just looking for better ways to showcase your own Torque-made games. Enter the Torque Powered database.

Author Deborah M. Fike Date 08/04/2009 (10:16 pm) Comment 33 comments

Only You Can Prevent Dust Bunnies on the iPhone

Dirty coders beware! Between your discarded coffee cups and old pizza boxes lurks a new terror: the dreaded dust bunny. See how you can clean up on the iPhone in this unique and humorous arcade-style shooter for the iPhone.

Author Deborah M. Fike Date 07/28/2009 (9:13 pm) Comment 4 comments

Torque 2D Development - Real-Time Networking

Welcome to the first of many blogs about the development of Torque 2D. We've taken some of the best practices we've learned from developing Torque 3D and are giving you early glimpses of what's to come for Torque 2D. Expect lots of info, tidbits, and 2-way conversations as we kick off this first of many Torque 2D Development Blogs.

Author Deborah M. Fike Date 07/24/2009 (10:43 pm) Comment 62 comments

Torque 2D Development - Casual Games

Check out this "sneak peek" at the Torque 2D development blogs, as we unveil the first glimpses of our 2D engine at one of the biggest casual game conferences of the year.

Author Deborah M. Fike Date 07/21/2009 (4:57 pm) Comment 41 comments

Kids Explore Space with MoonBaseOne

Had dreams of becoming an astronaut as a child? See how a group of game developers at the Federation of Galaxy Explorers volunteered their time to create MoonBaseOne, an educational game that exposes kids to science, technology and math.

Author Deborah M. Fike Date 07/20/2009 (7:40 am) Comment 16 comments

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