S2P's Blogs
The start in the series of the tactical blogs on Survival Strike, going through some of the Weapons, Abilities and more.
Author S2P Date 09/11/2010 (8:39 am) Comment 18 comments
Zombie Town - the entrance to a zone on Survival Strike that will feature a hoard of zombies for you to take out - providing you are not the main course!
Author S2P Date 09/08/2010 (6:31 pm) Comment 39 comments
Just an update on Buildings in the Big City #1, the start of Sci-Fi Buildings #1, City of Stone #1 (re-launch on T3D), Multi-player Survival Strike benchmark testing and Asset Manager v2. Phew! busy week ahead..
Author S2P Date 09/05/2010 (1:59 pm) Comment 3 comments
Its been a while since I last blogged about the game I've been working on for the past few years - from the initial prototype in TGE/A, and now with Torque 3Ds cutting edge tools - Survival Strike is now nearing multi-player BETA testing.
Author S2P Date 08/30/2010 (10:32 am) Comment 15 comments
The first in a series of 2D art packs that I'm looking to create. I'd appreciate some feedback as I've never done 2D art myself before - it will help me to improve on my art style. Thanks
Author S2P Date 08/29/2010 (10:24 am) Comment 4 comments
This is the start of a series of blogs with building structures that I have created, showcasing them in a scene at the end. I've enjoyed creating these to further expand on my 3D level design.
Author S2P Date 07/31/2010 (2:53 pm) Comment 21 comments
Survival Strike (The Free to Play MMO FPS) update with a preview of our first sci-fi weapon (1 of many!)
Author S2P Date 03/22/2009 (4:51 am) Comment 1 comments
Sci Fi Base Pack with interchangable textures for optional red, blue or green bases. This pack is quite old now and was when I first started on 3D art, look out for my new Sci-fi pack coming in 2010.
Author S2P Date 03/01/2009 (9:01 am) Comment 5 comments
Survival Strike - Game - FREE to PLAY MMO FPS using the Torque Game Engine Advanced is almost.. ready!
Author S2P Date 02/27/2009 (8:36 am) Comment 12 comments
Office Buildings, Sky-Scrapers, Hotels and Casinos - add height to your game with the Towers Pack. 3 Variations (Day, Dusk, Night).
Author S2P Date 02/23/2009 (7:58 pm) Comment 4 comments
It's amazing or strange how my creative mind works, especially at 3am in the morning! Here's what happend, full story inside.
Author S2P Date 02/13/2009 (2:33 am) Comment 13 comments
Sci-Fi Base Pack with multiple texture variations. Plus a large sci-fi base with various room sizes and levels for your game.
Author S2P Date 02/11/2009 (2:19 pm) Comment 12 comments
Monorail Starter Kit is almost here for TGEA, with downward compatibility to TGE. Based on the Platforms Players can ride on Resource.
Author S2P Date 02/07/2009 (3:52 pm) Comment 15 comments
Flash Game Development has been the main focus of my game development over the past 2 years, around 6 months ago I started to put together all of the core component tools that will enable the creation of Flash Games without requiring code (optional) - here is just one of them.
Author S2P Date 02/03/2009 (4:40 pm) Comment 7 comments
TGB & TGEA games, Flash to TGB conversions, Asset Management Software, and various Content Packs being worked on this year. (Images)
Author S2P Date 01/29/2009 (5:49 am) Comment 2 comments
Asset Manager - Keep Track of your Art and Code Assets for your game projects. Singular or Team based management over the Internet. Keep track of licence agreements.
Author S2P Date 01/27/2009 (4:02 pm) Comment 16 comments
Horse and Cart Pack with mounting points for 1-2 players (horse and cart). Bail of hay and fire particle effects. Medieval Armour for horse and cart optional.
Author S2P Date 01/23/2009 (2:37 am) Comment 17 comments
Author S2P Date 01/03/2009 (3:40 am) Comment 18 comments
Author S2P Date 12/31/2008 (4:50 am) Comment 9 comments
Author S2P Date 12/28/2008 (10:31 am) Comment 6 comments




