S2P's Blogs
Game play is a vital part of any game. Game Reaction Engine (GRE) is a logical brain, the chief of making reactive decisions based on an action. An action leads to a reaction, a reaction can lead to a chain reaction. GRE can be used on many types of game genres, from war games to evolving puzzles. Limited only by logic.
Author S2P Date 08/21/2011 (5:20 am) Comment 4 comments
Chat Lobby for Torque is a multi-game server web based chat solution where you can moderate conversations with a powerful moderator interface. Supports multiple moderators and admin users by using an access control list.
Author S2P Date 08/17/2011 (1:25 am) Comment 11 comments
Indie Game Developer Tools (IGDT) website has now launched, home of the Game Membership & Management System (GMMS), Game Ranking System (GRS) and more. Find out about our great Torque Game Engine supported launch offers, here..
Author S2P Date 08/13/2011 (8:39 am) Comment 4 comments
Multi-player RPG Turn and Event Based Networking for Torque Games Builder / Torque 2D with player and item tracking, character creator, inventory, battle system, world expansion.
Author S2P Date 07/29/2011 (2:02 am) Comment 13 comments
2D GUI HUD Creator will help you to rapidly create 2D GUI artwork for your game. In this progress update we have some more core tool functionality and effects added.
Author S2P Date 07/02/2011 (5:54 am) Comment 2 comments
2D GUI HUD Creator will help you to rapidly create 2D GUI artwork for your game. The finished product will contain a library of tools and resources that can be used on their own or combined with other elements. Export functionality for Torque to easily import your HUDs into your game. 5 FREE Copies to give away!
Author S2P Date 06/26/2011 (2:15 am) Comment 33 comments
GMMS - a complete solution for the management of your users, website, shop and game servers. GMMS saves you time and money - no need to buy multiple products when GMMS provides you with what you need all under one roof - better yet ... it's made for Torque! Sorry, it doesn't make tea or coffee!
Author S2P Date 06/16/2011 (9:46 am) Comment 10 comments
Game State Engine - keeps track of object states in your multi-player game - such as buildings and items, with live or scheduled event based state changes - currently only 4 available (Destroy / Repair / Health & Physical).
Author S2P Date 06/11/2011 (2:32 am) Comment 9 comments
Game Ranking System update to support Torque 3D 1.1 final, B2 + B3 and legacy TGE, TGEA - including updated look, custom fields for any game type - not just for FPS games anymore! New documentation, examples and supporting artwork.
Author S2P Date 06/09/2011 (11:30 am) Comment 13 comments
Official Game Website preview. Next game client alpha release date. Plus Game Ranking System, and Game Membership & Management System mini-update.
Author S2P Date 04/16/2011 (5:26 am) Comment 13 comments
Its been a while since I last worked on this un-named boxing title. So today I decided to dust off the artwork and make a flash introduction to drum up a little interest.
Author S2P Date 04/09/2011 (8:00 am) Comment 3 comments
Having managed teams for other companies in the past I've had my fair share of project management tools and finding the right one for the job has always been key to making sure that everyone involved in the project can use it.
Author S2P Date 03/28/2011 (6:30 am) Comment 17 comments
Game Ranking System v1 (GRS for short) is aimed at the First Person shooter type games, or games where scoreboard and league tables display historical score information with the added option for displaying kill and death counters. PLUS you could WIN an iPad 2!
Author S2P Date 03/23/2011 (3:01 pm) Comment 29 comments
Game Ranking System (scoreboard/league tables) for Torque 3D provides you with a quick and easy way to manage and keep track of your players scores, kills, deaths and email addresses for marketing purposes.
Author S2P Date 02/19/2011 (11:45 am) Comment 44 comments
Finally a polished alpha release with zombies in the outer limits of the city. Click on the link to reveal a less scary screenshot (careful, it bites!)
Author S2P Date 02/10/2011 (2:42 pm) Comment 30 comments
Just a mini update.. Survival Strike is heading towards a full public alpha release in the next week, and a step closer to full BETA. I'll then be patching up to BETA release, adding more gameplay features and listening to user feedback over the coming weeks/months ahead.
Author S2P Date 01/20/2011 (11:27 am) Comment 7 comments
Today is the start of something new for me. One day out of game development to create the start of something worthwhile, useful and informative for you.. the Indie Games Developer (or Gamer)... read more
Author S2P Date 11/27/2010 (8:56 pm) Comment 17 comments
Starting work on improving the characters animations that use jet-packs, and introducing flying vehicles. Go get em Torque, Go get em!
Author S2P Date 11/16/2010 (12:16 am) Comment 10 comments
I'm finally at the stage of getting back to the Monorail Transport Starter Kit and getting it out the door - better late than never eh?
Author S2P Date 11/13/2010 (12:29 pm) Comment 17 comments
Survival Strike is moving towards public BETA release. Once the user gui interfaces, additional gameplay, AI and server to server linkage for hopping into other zones is complete and ported to T3D 1.1B3.
Author S2P Date 10/04/2010 (5:25 pm) Comment 6 comments















