Travis Vroman's Blogs
You may recall my (http://www.garagegames.com/community/blogs/view/19843) several months ago discussing a script-based RPG engine that I was making for T3D. My plan was to make the entire thing script-based. I knew that this would present a lot of challenges, but there are reasons I haven't posted an update in some time.
Author Travis Vroman Date 01/26/2011 (2:10 pm) Comment 9 comments
Okay, so I’ll be the first to admit it’s been far too long since my last update. Here are some updates as to what I've been up to, and what I'm currently working on.
Author Travis Vroman Date 06/07/2010 (5:05 pm) Comment 9 comments
What I've done is create a WoW-like environment using all original content - including all hand-painted texture maps and low poly models. Everything shown in the video and in the Screenshots section of the portfolio is in real time.
Author Travis Vroman Date 09/01/2009 (9:42 pm) Comment 24 comments
A recent problem I've run into involved DTS and DSQ files. This article attempts to break this down and explain how to correctly create rigged animations for Torque.
Author Travis Vroman Date 08/12/2009 (2:52 pm) Comment 14 comments
Author Travis Vroman Date 12/11/2008 (2:56 pm) Comment 34 comments



