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Travis Vroman's Blogs

GPC Demo (Chronicles of Astralon): Scripting woes

You may recall my (http://www.garagegames.com/community/blogs/view/19843) several months ago discussing a script-based RPG engine that I was making for T3D. My plan was to make the entire thing script-based. I knew that this would present a lot of challenges, but there are reasons I haven't posted an update in some time.

Author Travis Vroman Date 01/26/2011 (2:10 pm) Comment 9 comments

GPC Demo (Chronicles of Astralon): Beginnings

Okay, so I’ll be the first to admit it’s been far too long since my last update. Here are some updates as to what I've been up to, and what I'm currently working on.

Author Travis Vroman Date 06/07/2010 (5:05 pm) Comment 9 comments

World of Torquecraft: The Beta Crusade

What I've done is create a WoW-like environment using all original content - including all hand-painted texture maps and low poly models. Everything shown in the video and in the Screenshots section of the portfolio is in real time.

Author Travis Vroman Date 09/01/2009 (9:42 pm) Comment 24 comments

DTS vs. DSQ: The Technical Side of Game Art

A recent problem I've run into involved DTS and DSQ files. This article attempts to break this down and explain how to correctly create rigged animations for Torque.

Author Travis Vroman Date 08/12/2009 (2:52 pm) Comment 14 comments

TGEA Material Editor

I have messed around with TGEA quite a lot since it was released. Since that time, I have learned to make assets for it as well as scripted objects. I've even made a few environments in it. One thing ...

Author Travis Vroman Date 12/11/2008 (2:56 pm) Comment 34 comments