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Richard Foge's Blogs

TGB Combat Editor

On of the major components of the game I am working on is dependent on animation specific collision like you'd find in a fighting game. So I co-opted the Animation Builder to create a new editor that ...

Author Richard Foge Date 11/23/2006 (5:31 am) Comment 7 comments

Action Puzzler Prototype

During my non-drinking and BBQ-ing time this weekend I managed to put together the beginnings of an idea that I had while I was down at E3 for a multiplayer, competitive action puzzler. Nothing hor...

Author Richard Foge Date 05/31/2006 (6:59 am) Comment 5 comments

New Project

Going to start working on a networked multiplayer card game, something in the vein of Star Chamber. TGB seems like the perfect launchpad for something like that. Still have a lot of poking around t...

Author Richard Foge Date 05/06/2006 (10:11 pm) Comment 0 comments

Weapon Balance

Played some BF2 today with some coworkers that are using it to prototype some ideas, and I got into a sniper duel. I was completely overpowered by his superior weapon, found out later that in addit...

Author Richard Foge Date 05/06/2006 (1:30 am) Comment 6 comments

Free Textures

Coworker sent a link with a site that has a boatload of, (allegedly), free textures. [url]imageafter.com[/url] Hit up the textures dropdown and start hunting!

Author Richard Foge Date 05/04/2006 (6:49 pm) Comment 3 comments

Networking Fun

I picked up T2D/TGB about a month ago and began working my way through various tutorials in my quest to become competent. I really enjoy the way that the engine is set up, makes me wish that the tools...

Author Richard Foge Date 05/04/2006 (2:01 am) Comment 0 comments