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Ryan Mounts's Blogs

Blinn-Phong and Torque3D

Here's a look at what I've been working on this week: modifying the lighting equation in T3D to get better specular highlights.

Author Ryan Mounts Date 05/27/2011 (10:27 am) Comment 12 comments

Improving SSAO for Torque3D

Introduction of a new SSAO shader that improves upon some of the shortcomings of the current SSAO implementation.

Author Ryan Mounts Date 05/17/2011 (9:47 am) Comment 32 comments

My 2010 Torque3D Projects

An overview of two projects I tackled last year. Though neither has been completed yet, I've conquered a few milestones and thought I'd share.

Author Ryan Mounts Date 03/04/2011 (6:32 pm) Comment 34 comments

Resource: Ambient Occlusion for TGEA Interiors

NOTICE: Resource updated 8/4/08. Link to [url=www.mediafire.com/?qierzrv9y3y]TGEA AO Resource[/url] Well, as I figured, the ambient occlusion code was very simple to port over from TGE, b...

Author Ryan Mounts Date 07/16/2008 (10:18 am) Comment 59 comments

Resource: Ambient Occlusion for TGE Interiors

NOTICE: Resource updated 8/4/08. Here's the [url=www.mediafire.com/?yopgtebdhuj]resource[/url] for adding interior ambient occlusion to TGE mentioned in my last blog post. This resource det...

Author Ryan Mounts Date 07/10/2008 (10:34 pm) Comment 28 comments

Native Ambient Occlusion for Interiors in TGE

If you've followed any of my blogs at all, you've probably noticed my desire to get more advanced lighting into Torque. So far I've been using 3dsmax to do that with good success. The only problem i...

Author Ryan Mounts Date 06/25/2008 (12:52 pm) Comment 24 comments

Custom Lightmaps for TGEA Interiors

[url=www.mediafire.com/?mmn2oelletm]Custom Lightmaps for TGEA Interiors[/url] This resource builds upon the previous [url=www.garagegames.com/blogs/66653/14552]map2dif_plus v1.1[/url] resource. Th...

Author Ryan Mounts Date 06/17/2008 (4:51 pm) Comment 3 comments

Add Custom Lightmaps to Interiors

Here's a new resource for adding your own lightmaps to your interiors in TGE. This is useful for getting advanced lighting from a 3D modeling package like 3dsmax into your lightmap, painting your lig...

Author Ryan Mounts Date 04/03/2008 (11:35 am) Comment 14 comments

Update: Max2Ctor 1.0.1

The Max2Ctor macroscript for 3dsmax users has been updated and can be found at the following link: http://www.mediafire.com/?nzmazj5o0az (Thanks to Orion for hosting ...

Author Ryan Mounts Date 01/24/2008 (3:07 pm) Comment 11 comments

Tutorial: Export 3dsmax directly to Constructor

Here's a tutorial that takes you step-by-step through exporting a 3dsmax scene directly into Constructor using my free macroscripts, Max2Ctor and Explode Brushes, which can be found here... [url=ww...

Author Ryan Mounts Date 01/10/2008 (1:10 pm) Comment 10 comments

Free Resource for 3dsmax Users

Here is a set of two macroscripts for 3dsmax that I'd like to share with all who might find them useful. They were developed out of a desire to create interiors directly in 3dsmax, where I could take...

Author Ryan Mounts Date 01/08/2008 (9:11 pm) Comment 16 comments