Ryan Mounts's Blogs
Here's a look at what I've been working on this week: modifying the lighting equation in T3D to get better specular highlights.
Author Ryan Mounts Date 05/27/2011 (10:27 am) Comment 12 comments
Introduction of a new SSAO shader that improves upon some of the shortcomings of the current SSAO implementation.
Author Ryan Mounts Date 05/17/2011 (9:47 am) Comment 32 comments
An overview of two projects I tackled last year. Though neither has been completed yet, I've conquered a few milestones and thought I'd share.
Author Ryan Mounts Date 03/04/2011 (6:32 pm) Comment 34 comments
Author Ryan Mounts Date 07/16/2008 (10:18 am) Comment 59 comments
Author Ryan Mounts Date 07/10/2008 (10:34 pm) Comment 28 comments
Author Ryan Mounts Date 06/25/2008 (12:52 pm) Comment 24 comments
Author Ryan Mounts Date 06/17/2008 (4:51 pm) Comment 3 comments
Author Ryan Mounts Date 04/03/2008 (11:35 am) Comment 14 comments
Author Ryan Mounts Date 01/24/2008 (3:07 pm) Comment 11 comments
Author Ryan Mounts Date 01/10/2008 (1:10 pm) Comment 10 comments
Author Ryan Mounts Date 01/08/2008 (9:11 pm) Comment 16 comments



