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Clark Fagot's Blogs

Plan for Clark Fagot

Thoughts on the BraveTree/GarageGames merger/acquisition.

Author Clark Fagot Date 06/14/2005 (11:13 am) Comment 17 comments

Plan for Clark Fagot

Simple collider, component system, networked collision, networked physics

Author Clark Fagot Date 04/21/2005 (3:45 pm) Comment 17 comments

Plan for Clark Fagot

All the retrospectivese going on in plan files these days has got me looking back...

Author Clark Fagot Date 02/06/2005 (1:33 pm) Comment 11 comments

Plan for Clark Fagot

Collaboration, racing games, and component based game objects.

Author Clark Fagot Date 04/14/2004 (10:35 am) Comment 10 comments

Plan for Clark Fagot

Flirtations with the dark side -- an indie trying to get noticed.

Author Clark Fagot Date 10/22/2003 (2:12 pm) Comment 4 comments

Plan for Clark Fagot

Improved frame-rate for ThinkTanks 50-100% in December. Optimizations were mostly rendering speed-ups. Low end machines saw largest impact. These are worst case improvements (highest poly count scenes) -- average case seems to have improved even more.

Author Clark Fagot Date 01/06/2003 (12:16 pm) Comment 28 comments