Clark Fagot's Blogs
Thoughts on the BraveTree/GarageGames merger/acquisition.
Author Clark Fagot Date 06/14/2005 (11:13 am) Comment 17 comments
Simple collider, component system, networked collision, networked physics
Author Clark Fagot Date 04/21/2005 (3:45 pm) Comment 17 comments
All the retrospectivese going on in plan files these days has got me looking back...
Author Clark Fagot Date 02/06/2005 (1:33 pm) Comment 11 comments
Collaboration, racing games, and component based game objects.
Author Clark Fagot Date 04/14/2004 (10:35 am) Comment 10 comments
Flirtations with the dark side -- an indie trying to get noticed.
Author Clark Fagot Date 10/22/2003 (2:12 pm) Comment 4 comments
Improved frame-rate for ThinkTanks 50-100% in December. Optimizations were mostly rendering speed-ups. Low end machines saw largest impact. These are worst case improvements (highest poly count scenes) -- average case seems to have improved even more.
Author Clark Fagot Date 01/06/2003 (12:16 pm) Comment 28 comments
