Game Development Community

Andrew Douglas's Blogs

Cooperative Control: Hello Whirled!

I believe it was 1983 when I first played TRON Deadly Discs on our Intellivision. It was, as most games were at that t...

Author Andrew Douglas Date 03/03/2007 (8:25 pm) Comment 4 comments

Torque X - Break through/Break down

I really want to love Torque X. So many things are done right (finally), and yet there are some underlying issues (some of which are XNA related more than Torque related) that worry me. GUI - Not ...

Author Andrew Douglas Date 01/27/2007 (6:11 am) Comment 2 comments

Online multiplayer on the brain

So I just posted up a http://theoreticalgames.com/portal/Home/tabid/36/EntryID/27/Default.aspx (and it's only the first in a series) on what Jabber is and why you should be us...

Author Andrew Douglas Date 01/20/2007 (2:37 am) Comment 10 comments

My Bogle moving to Torque X

Yeah, you all are probably wondering what happened to My Bogle. It's been a few months of "light" activity due to other obligations. Work on the website is going very well and should be read to launch...

Author Andrew Douglas Date 01/06/2007 (3:48 pm) Comment 0 comments

Alpha and Dragon*Con

My Bogle saw the light of day at Dragon*Con this past weekend. We put it in front of around a dozen people that ranged from close friends to complete strangers. Some sessions were simply demo's of wha...

Author Andrew Douglas Date 09/06/2006 (5:54 pm) Comment 9 comments

My Bogle Sculpture

It feels like it's been more than just a couple weeks since my last entry, as we've gotten tons and tons of things done. Sound effects, guis, lots and lots of characters are done and in game, initiati...

Author Andrew Douglas Date 08/14/2006 (3:06 am) Comment 0 comments

My Bōgle: Rules Rules Rules

As I've mentioned in past articles, My Bogle is essentially a conversion of the Gladiators tabletop game. In this article and (at least one or two more upcoming articles), we're going to discuss what ...

Author Andrew Douglas Date 07/24/2006 (9:57 pm) Comment 3 comments

Funniest Game Ever?

What's the funniest game you've ever played? Why was it so funny? Have you gone back and played it because of the humor alone? I think comedic talent is very hard to come by in video game development....

Author Andrew Douglas Date 07/21/2006 (12:56 pm) Comment 23 comments

Maized and Corn-fused

Alright, so I'm going to break from my usual routine of actually having a "point" in these little blog entries. My current state of mind after an all out, no holds barred battle through the weekend to...

Author Andrew Douglas Date 07/18/2006 (11:13 pm) Comment 2 comments

2D Art Tips: Learn From My Mistakes

Don't let me fool you. This is not an exhaustive list of all the stupid things I've done, but they are the highlights which may prove useful to have listed all in one place. My trials and tribulations...

Author Andrew Douglas Date 07/16/2006 (1:01 am) Comment 8 comments

Emotional Design: Playing with Fear

Last time, we discussed how to keep our players encouraged, even when they weren't in the lead. Towards the end of the article, I mentioned how one player's hope is another player's fear, and so we're...

Author Andrew Douglas Date 07/11/2006 (2:49 pm) Comment 6 comments

Emotional Design: Hope Springs Eternal

I really don't want to make gamers cry. If you play my game, and you cry, then I've failed. Maybe I'm jaded, and closed-off emotionally, but that's not something that I find fun... and I really want...

Author Andrew Douglas Date 07/08/2006 (1:13 pm) Comment 6 comments

Indie Game Contests Galore!

I got a little frustrated at my beloved GarageGames over the whole Break Into Games contest thing. It was perfectly suited and perfectly timed for the game we are working on, and now it seems to have ...

Author Andrew Douglas Date 07/06/2006 (4:49 pm) Comment 4 comments

Yeah Baby, we've got it!

So how do you know when your animations "http://theoreticalgames.com/portal/?TabId=36&EntryID=6"? Well, we've been cruising r...

Author Andrew Douglas Date 07/03/2006 (7:55 pm) Comment 3 comments

Announcing: My Bōgle

Well, I promised I would talk about our new http://www.mybogle.com, so here it is: Now, what is a Bogle? ...

Author Andrew Douglas Date 07/01/2006 (1:41 am) Comment 5 comments

Table Top Versus Video Games - Part 3: Reaching Your Audience

So you've finished your game, and if you've http://theoreticalgames.com/portal/Blogs/tabid/59/EntryID/6/Default.aspx, and you've made it easy for people to [url=http://...

Author Andrew Douglas Date 06/21/2006 (7:06 pm) Comment 4 comments

Table Top Versus Video Games: Part 2 - Jabber, Jingle, Google and 360

In case you missed http://portal.theoreticalgames.com/portal/Home/tabid/36/EntryID/6/Default.aspx, we are talking about how tabletop games (in which I lump most, if not all, pen and ...

Author Andrew Douglas Date 06/20/2006 (7:26 pm) Comment 0 comments

Table Top versus Video Games: Part 1 - The Dice

This might be a bit deep for a first plan, but I posted this up on our website, http://theoreticalgames.com, a few minutes ago and thought I'd share. Let me know what you think! Our upco...

Author Andrew Douglas Date 06/14/2006 (5:33 pm) Comment 14 comments