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Dusty Monk's Blogs

Atomic City Adventures now available through Direct2Drive!

Atomic City Adventures can now be purchased through two great digital outlets - Impulse and Direct2Drive!

Author Dusty Monk Date 08/16/2011 (9:22 am) Comment 9 comments

Atomic City Adventures Gameplay Trailer 1

Check out my newest gameplay trailer for Atomic City Adventures - the Case of the Black Dragon. This trailer features gameplay for the Sorenburg Azure, a hovervehicle you pilot through the first few missions.

Author Dusty Monk Date 08/01/2011 (1:43 pm) Comment 16 comments

Atomic City Adventures - the Case of the Black Dragon

Atomic City Adventures, the Case of the Black Dragon is an exciting, third person action adventure game set in a retro-sci-fi future, where you'll fly hoverbikes and flying jetbikes to battle villainous robots and vicious thugs!

Author Dusty Monk Date 06/06/2011 (8:18 am) Comment 20 comments

A Confession, and an Introduction

An explanation of why I'm no longer Devon Winter, and a few announcements of things to come, including creation of Windstorm Studios!

Author Dusty Monk Date 03/18/2009 (11:12 am) Comment 12 comments

Windstorm Update - Of Avatars and Interfaces

So it's certainly been awhile since my last post, but it's not because I haven't been busy. In fact - it's just the opposite. I've been insanely busy. Here's what's up with Windstorm. Windstorm ...

Author Dusty Monk Date 09/03/2008 (6:20 am) Comment 6 comments

On Cursors and Code, and Mickey Mouse

So summer vacation was a blast. If you're planning a family trip to Disney World, I have two recommendations I would absolutely make: 1.) Wait until you're children are at least 5 or older. Serio...

Author Dusty Monk Date 07/08/2008 (5:02 am) Comment 2 comments

Upgrading to TGEA - Twice

Where we left off... So I usually like to blog at the end of things.. so as to kind of recap my experiences along the way. Right now though, I'm smack in the middle. But I'm going on vacact...

Author Dusty Monk Date 06/20/2008 (12:19 pm) Comment 5 comments

Truespace and Torque - Part II

This is the second part of a 2 part blog detailing my experiences with Truespace and the Torque engine. If you're coming here first, you'll want to catch the exciting introduction [url=http://www.gar...

Author Dusty Monk Date 06/04/2008 (2:19 pm) Comment 5 comments

Truespace and Torque - A Study in Four Year Old Technology

Where have you been? So it's been quite a while since my last post. (I wonder, offhand, how many blogs start that way, lol. I'd wager quite a few). But contrary to previous absences, I h...

Author Dusty Monk Date 06/04/2008 (1:19 pm) Comment 1 comments

Mission Complete!

So it's been just over three months since my last post, but contrary to popular belief, and some would perhaps even say hope, I am not dead. And in fact, though most of November and December, and a g...

Author Dusty Monk Date 03/03/2008 (12:33 pm) Comment 0 comments

Fixing the Zombie Shuffle

So I haven't gotten any real work done in the past few weeks (stupid Hellgate!), and I'm headed out of town for the holidays for another week or so, so I thought I might assuage my guilt by posting up...

Author Dusty Monk Date 11/15/2007 (12:29 pm) Comment 12 comments

Hellgate crits production for 1300 hp's. Production dies.

So this past week I was supposed to be starting work on the quest system. Unfortunately, Hellgate:London actually got released on the 31st, and I've pretty much spent every free minute I was supposed...

Author Dusty Monk Date 11/09/2007 (6:36 pm) Comment 11 comments

Teh Ph4t L3wtz

So when last we left off, our hero could finally loot the corpses of her hard-earned kills. I figured this week I'd spend some time talking about that system. Like any system, in concept it sounds r...

Author Dusty Monk Date 10/30/2007 (7:20 am) Comment 1 comments

Rambling thoughts on InstantAction, Torque 2, and Component Architecture

So I know I said I was going to talk some about loot, but I just finished spending several hours http://www.garagegames.com/mg/forums/result.thread.php?qt=68143 on whats g...

Author Dusty Monk Date 10/25/2007 (7:17 am) Comment 9 comments

I must be missing something..

So I've been putting in a fairly significant number of hours this week on the loot system, and all week I had planned on how I was going to write this incredibly long and mind-bogglingly dull post on ...

Author Dusty Monk Date 10/21/2007 (8:47 pm) Comment 3 comments

Of Looting Corpses

Just going to drop a quick line of introduction here -- I'm a game developer that works for a major developer, and in my *off* time I love working with the Torque Engine just to see how much one perso...

Author Dusty Monk Date 10/14/2007 (9:24 pm) Comment 6 comments