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SmokeJumpers updated

It's been about 6 mos. since I last updated this blog. I've been working on it quietly but progressing with the project. You can see more info & a few new screenshots at : [url]http://members.dsle...

Author Norv Brooks Date 12/30/2008 (5:33 pm) Comment 4 comments

SmokeJumpers Still Alive!

For those of you that still have an interest in SmokeJumpers, thanks and here's a brief update. In tweaking, debugging, etc. towards putting together an alpha demo I became aware that there were a few...

Author Norv Brooks Date 07/16/2008 (12:36 pm) Comment 0 comments

SmokeJumpers - still going forward

I recently was able to progress from one Wildfire assignment back through the Base Hub back into another Wildfire assignment a multiple of times. This process is how you progress through a level by sc...

Author Norv Brooks Date 05/30/2008 (10:27 pm) Comment 2 comments

SmokeJumpers - still going - update

My "SmokeJumpers" project although progressing slowly is still progressing. I finished the assignment that I had out of a temp agency which helped to pay bills but reduced development time. However, I...

Author Norv Brooks Date 05/04/2008 (10:03 am) Comment 1 comments

SmokeJumpers January Review

Good progress has been made in fixing bugs and correcting AI logic flaws. Enough progress I thought to do some work on the Wildfire Assignment Results window. As can be seen in the two screen shots ...

Author Norv Brooks Date 02/01/2008 (5:47 pm) Comment 1 comments

SmokeJumpers still meeting the challenge

The AI for the wildfires behavior is the key to the game play for SmokeJumpers. How fast the wilfires move, how intense the different elements of fire are, which direction they will move and whether ...

Author Norv Brooks Date 12/30/2007 (10:25 pm) Comment 0 comments

SmokeJumpers video clip

To see a short video clip of some of the game play of SmokeJumpers click on link below. To reduce the size of the video file some portions of the action has been edited out. The video starts at the ...

Author Norv Brooks Date 12/20/2007 (9:35 am) Comment 6 comments

SmokeJumpers - slow but steady

Progress in the month of November was slow and undramatic. The time has been spent refining, cleaning and debugging code for the features at a wildfire scene that had already been added. More...

Author Norv Brooks Date 12/02/2007 (7:16 am) Comment 4 comments

SmokeJumpers - End of October Update

The focus in October was on local support that becomes available to the player such as fire engines and water drops by helicopters and fixed wing tankers. In Level One the local support is not...

Author Norv Brooks Date 10/30/2007 (5:08 pm) Comment 2 comments

Good SmokeJumpers progress in Sept.

Good progress was made in September. The wildfire's behavior AI and the building & display of fire lines coding is in; as well as the coding for determining if the fire lines will stop the wil...

Author Norv Brooks Date 10/02/2007 (7:29 am) Comment 0 comments

SmokeJumpers - August Report

Good progress has been made on the smoke jumpers' AI & behavior when moving to & building fire lines. The Player selects a fire line configuration from the Hand Radio UI and the cursor turns to a fir...

Author Norv Brooks Date 08/30/2007 (9:46 pm) Comment 0 comments

SmokeJumper - Lots of scripting, but not much to show

I've spent the month in scripting & debugging smoke jumpers AI and behavior. I had achieved a certain amount of success in getting the smoke jumpers to do what I wanted on screen, but it has too many...

Author Norv Brooks Date 07/31/2007 (11:19 pm) Comment 1 comments

SmokeJumpers moves ahead slow but steady

Scripting and debugging the smoke jumpers AI for movement to the wildfire and fire line actions has been slow and sometimes frustrating. I'm happy to say that progress is steady. Here's a few screen...

Author Norv Brooks Date 06/26/2007 (12:44 am) Comment 0 comments

SmokeJumpers User Interface update

Good progress made on wildfire location scene User Interface. We have the smoke jumpers on the scene and the wildfire on the scene now we only have to get them together. (see screen shots below)...

Author Norv Brooks Date 05/26/2007 (7:02 pm) Comment 1 comments

SmokeJumpers - Wildfire behavior & display

Developing the wildfire behavior and display on screen has taken longer than expected. SmokeJumpers is progressing nicely and my hope is soon to have an alpha demo of Level One ready. Attache...

Author Norv Brooks Date 04/26/2007 (9:52 am) Comment 3 comments

SmokeJumpers Alpha demo schedule slips

Here it's the first of February and I'm sorry to say that the target date for the Alpha demo of SmokeJumpers will be delayed until the middle to end of February. Following are some Resource Managemen...

Author Norv Brooks Date 02/01/2007 (4:55 pm) Comment 1 comments

Brief SmokeJumpers Update

Just a few words & pics on the progress of SmokeJumpers. I'm still hoping to have a playable Level One of the Southwest campaign done by the end of January 2007. After getting some fee...

Author Norv Brooks Date 12/20/2006 (7:29 pm) Comment 2 comments

SmokeJumpers change in direction of graphic presentation

After meeting with the staff of Garage Games at their Community Weekend in early October, a new direction in the graphic presentation of SmokeJumpers was decided upon. Instead of using...

Author Norv Brooks Date 11/20/2006 (11:23 am) Comment 5 comments

SmokeJumpers latest progress

The schedule for SmokeJumpers has slipped a little due to getting a flying vehicle to work. Sometimes I would spend several days spinning my wheels, so to speak. A difficulty I would run into...

Author Norv Brooks Date 09/28/2006 (9:01 am) Comment 10 comments

SmokeJumpers - Wildfire Behavior

A few weeks back I took time out to purchase and work through Programmers Guide to Torque Game Engine. Doing that gave me a greater comfort zone using TGE. I feel I have a better grasp of the...

Author Norv Brooks Date 08/21/2006 (8:12 pm) Comment 7 comments

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