In this blog I'll go over some of the aspects of my pipeline using World Machine, L3DT and of course, Torque3D.
Author Dan Webb Date 10/28/2012 (1:02 am) Comment 13 comments
It is only one week ago, but I'm very happy what progress this kit made within one week very hard work. It never stop in my brain to get ideas about this kit ....
Author D Fasel Date 10/27/2012 (3:01 pm) Comment 11 comments
An informal poll about how you as a person see yourself when interacting in a gaming environment. It fits most closely with RPG players, but applies to most genres. I intentionally avoid interpretation at this point rather than color the results of reader feedback. I'm very curious about the responses.
Author Kenneth Eves Date 10/26/2012 (8:21 pm) Comment 11 comments
Ubisoft is offering streamable previews of all 26 tracks from the 68 minute official soundtrack album of my latest project, so I thought I'd share these previews here.
Author Winifred Phillips Date 10/26/2012 (3:40 pm) Comment 8 comments
Its said that the journey is sometimes worth more than the destination. After 7 years all I can say is Yeah right!
Author Donald Teal Date 10/26/2012 (8:03 am) Comment 11 comments
A personal blog about myself, and the cool and talented people I've had the pleasure of meeting and working with since becoming active in the Torque3D community.
Author Dan Webb Date 10/26/2012 (3:28 am) Comment 8 comments
The much anticipated release of DotNetTorque (DNT) is finally available in our store at www.winterleafentertainment.com for $99!
Author Vince Gee Date 10/25/2012 (8:21 am) Comment 19 comments
Been a while, but i'm back to post a quick mention for my newest SFX library. A dialogue library for various Merchants, Enemies, and Townsfolk to populate your worlds.
Author Daniel G Date 10/25/2012 (2:29 am) Comment 1 comments
In this blog I'll share my opinions and perspectives on the direction being taken by Garage Games and how a very old engine could be a significant asset in this future. Summarized, TGE 1.4.2 may be free of license entanglements that rule out open-source use of other GG engines. Plus it's design and functionality makes it an interesting fit for areas of development not well serviced by T3D.
Author Kenneth Eves Date 10/24/2012 (10:24 pm) Comment 15 comments
The Torque 3D Steering Committee has gained two members from the community. Continue reading to find out who they are...
Author Dave Wyand Date 10/24/2012 (3:06 pm) Comment 9 comments








