Game Development Community

Cannibal Cookout now available for iOS.

I first had the idea for Cannibal Cookout over a year ago. I was sitting in a hot tub during my lunch hour, having just been to the gym. The tub was very hot and the water was bubbling like crazy. I was the only person in the tub and I started to think what it would be like if this was a cooking pot I was in and I'd been captured by cannibals. From there the germ of the game was seeded and I spent the next 3-4 weeks working on a design for the game.

Author Scott Wilson-Billing Date 03/31/2012 (10:53 am) Comment 11 comments

My Ambient World Deal of a Lifetime!

This week only you can get in on a deal of a lifetime. If your in the mood for Ambient Sounds, this is the ultimate deal you have been waiting for!

Author Will Zettler Date 03/29/2012 (4:32 pm) Comment 9 comments

RPG Studying...

So I've taken sometime to study some popular RPG titles and some games have lost me with in the first sew minutes and others have taken my life.

Author Kevin Mitchell Date 03/29/2012 (6:17 am) Comment 10 comments

DotNetTorque takes another turn and twist for the better!

On the terms on DotNetTorque, it is moving along. I have about 20 or so scripts left to convert over to cSharp. I guess I really did underestimate the amount of time it would take to convert all of the torqueScript (minus gui) over to cSharp. I am now down to just 20 files or so in the Core/Scripts/Client folder and I will be done with it.

Author Vince Gee Date 03/28/2012 (10:21 am) Comment 15 comments

Community Contest #8 - Military Training Area

In this contest, we challenge the community to create a military training scenario. This is a 3 week contest and any Torque engine can be used for it.

Author David Montgomery-Blake Date 03/26/2012 (5:16 pm) Comment 40 comments

ChinaTown Ai Deathmatch Resource Plus Function Creep

It started out as a resource to use the rather lovely ChinaTown level and create a nice little dueling deathmatch with a lone Ai. But then the horrors of function creep reared their ugly head and it turned into a multiple Ai Free-For-All gametype! Oh the huge-manatee!

Author Steve Acaster Date 03/25/2012 (7:23 pm) Comment 2 comments

BLOG REMOVED

Some new screenshots and a short update concerning my art asset packs. So far so good. I should make my original schedule.

Author Ron Kapaun Date 03/25/2012 (9:49 am) Comment 13 comments

Re-Spawn: Pre-release Game Play Test...

I have just finished uploading some in-game video footage of the Pre-release Game Play Test for Re-Spawn. Thought it might interest someone, and hopefully drum up a little support for the game ... prior to me launching the DEMO and starting my funding drive.

Author Quinton Delpeche Date 03/25/2012 (6:04 am) Comment 3 comments

2D GUI HUD Creator v1.01 is now available

2D GUI HUD Creator is an easy to use artwork tool that comes complete with a growing resource library of GUI and HUD artwork that you can use in the games you develop. Royalty FREE!

Author Jules Date 03/24/2012 (7:08 pm) Comment 13 comments

Towers: Development complete

Although I've done quite a bit of game work as a freelance artist, this is the first game designed entirely by me. My team and I have completed development, and we're doing a final round of Beta testing before we submit this title to the App store.

Author Michael or something like that Date 03/24/2012 (5:19 pm) Comment 1 comments