Game Development Community

Copy Protection Discussion

I know this is a hot topic...I think there can be a great debate on this topic. On the one hand, we have no copy protection and on the other hand strong copy protection.

Author Dexter Chow Date 05/25/2012 (12:53 pm) Comment 59 comments

PHG Patcher 2.0 Preview

Psycho Hamster Games is pleased to announce the preview of the latest version of PHG Patcher. PHG Patcher 2.0 has been in development in silence for more than two months now.

Author J L Date 05/23/2012 (5:34 pm) Comment 14 comments

RecastT3D v1.1

RecastT3D has been updated with the newest Recast/Detour codebase, new game object inclusion/exclusion, and code optimizations.

Author Kerry Enfinger Date 05/22/2012 (1:31 pm) Comment 23 comments

Destroying things is fun!

Just an announcement that the Kaboom! Pack: Destroyable Objects for Torque will soon be updated for Torque 3D... for your convenience. Some Resource news as well.

Author Michael Hall Date 05/21/2012 (3:10 pm) Comment 21 comments

DotNet Torque SDK Preview (Help File CHM for preview!)

In a nutshell, we have put the version 1.0 of our help file up for the public to view. Take a look at the CHM and let us know what you think. Remember all Torque function calls are direct to C++, they do not go through the console.

Author Vince Gee Date 05/21/2012 (8:46 am) Comment 1 comments

Improved particle system for Torque 3D

This resource sums up all the work i have done on the particleEmitter classes. The result is a more sophisticated particleSystem which opens up for some nice effects!

Author Lukas Joergensen Date 05/20/2012 (7:08 pm) Comment 36 comments

Spheres, spheres it's all spheres!

Basically, the particle engine in Torque 3D only supports spheres. I have begun developing a system where the particleEmitters is based on functions instead of spheres.

Author Lukas Joergensen Date 05/19/2012 (12:53 pm) Comment 21 comments

Python: Controlling Decorators

Decorators in Python can consume CPU cycles unnecessarily, but can be very useful for debugging. I wanted a way to control decorators that have asserts to check for which function is called by which thread in a threaded Python app. This turned out to be quite useful!

Author Demolishun Date 05/18/2012 (10:23 pm) Comment 3 comments

Neglect, Introductions and putting a plan in writing

Hi, I'm Patrick a hobbyist musician and professional print designer. I've sort of been lurking around the torque community for years. It seems like every time I try to take a serious stab at torque, life seems to get in the

Author Patrick Norris Date 05/16/2012 (3:38 pm) Comment 6 comments

Seven Souls info blog

If you are playing this game, <Seven Souls online> then you might find my info blog useful. http://sevensoulsinfo.weebly.com/ http://sevensoulsinfo.wordpress.com

Author Chii Yeonli Date 05/15/2012 (7:53 pm) Comment 0 comments