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Eric Preisz's Blogs

Take A Break With Us

Join us today (Feb 3rd) at 12:00PST (20:00GMT) for an hour long contest. Winner gets $179 in credits in our store.

Author Eric Preisz Date 02/03/2012 (10:56 am) Comment 46 comments

Teach Torque, Make Money

Tonight ends the final session of a nine hour course I've been teaching at usr/lib, a community driven Las Vegas tech savvy library.

Author Eric Preisz Date 01/26/2012 (7:14 pm) Comment 40 comments

#VegasTech

I arrived at an empty coffee shop. Is this the tech mecca I was reading about? I asked the girl working behind the counter about the growing technology group that was meeting here. She acted like she wasn't sure what I was talked about and then suggested, "oh, yea, that thing on Thursday night upstairs."

Author Eric Preisz Date 01/18/2012 (4:34 pm) Comment 10 comments

Modeling, Simulation and Training

This week, Michael Blenden and I headed to Orlando for the annual I/ITSEC conference. It was a great show with a lot of opportunities for developers in our community.

Author Eric Preisz Date 12/01/2011 (8:37 pm) Comment 14 comments

Be My Boss

When designing Torque 3D 1.2, it was one of our goals to build the best beginning-to-end tutorial that the industry has ever seen. Ultimatly, you'll be the judge, but I think you will agree that the team has met that challenge. Kudos everyone! I can't wait for the launch, but first, we need to get the word out that we've built something great!

Author Eric Preisz Date 11/08/2011 (10:31 pm) Comment 155 comments

Zombie Game Jam

Today on my daily call with the guys at Graham Software, they accused us of having a zombie addiction problem. They are right...we have issues. In fact, our addiction is so bad that we've decided to have a 24 hour zombie game jam starting on Friday after our Halloween party 9:00PST/05:00GMT.

Author Eric Preisz Date 10/26/2011 (3:11 pm) Comment 56 comments

We Made A Pack, With Zombies in It!

Bad news everyone. They got Mich. Today, Zombies broke into GarageGames headquarters. We all ran away while Mich thumbed through his zombie survival guide to determine the best possible route for escape. I saw him heading north towards Reno.

Author Eric Preisz Date 10/20/2011 (12:20 pm) Comment 110 comments

Pricing Blog ( Re-Post from Sept 16th )

We've posted 16 blogs since we announced the price changes. This is your chance to lock in at the lowest price of an engine in GarageGames history!

Author Eric Preisz Date 10/15/2011 (1:26 pm) Comment 26 comments

What I believe about GarageGames

Some self reflection on a Saturday afternoon is healthy. In this blog, I cover some of the history that drives me to get out of bed every day and work at GarageGames.

Author Eric Preisz Date 10/08/2011 (5:19 pm) Comment 35 comments

Content is King

We hired great artists and now we have great art. In this blog, we show you what we've done and what's coming soon.

Author Eric Preisz Date 09/23/2011 (12:54 pm) Comment 91 comments

Studio Licensing And Pricing

Studio Licensing is back by popular demand. Also, we said it was for a limited time and the end is near. This blog will serve as your 30 day notice to a pricing increase.

Author Eric Preisz Date 09/16/2011 (4:52 pm) Comment 64 comments

My Notes From Gamefest

Testing out our new functionaly that makes it so that I can post a blog without it showing up on the front page.

Author Eric Preisz Date 08/22/2011 (10:37 pm) Comment 7 comments

Community Power Hour on Friday ( 8/5 )

Last Friday, all GarageGames employees spent a half hour on our forums, blogs, and IRC. We are going to repeat this experiment on Friday from 12:00-1:00 PST.

Author Eric Preisz Date 08/02/2011 (4:38 pm) Comment 40 comments

Torque 3D 1.1

We are proud to announce the release of Torque 3D 1.1. This version is the most stable version of Torque since TGE and the visuals are well beyond anything we have ever released. It's a great time to be a T3D owner and we encourage you to spread the word to everyone who wants to be part of the lowest price, royalty free, full source, professional grade game engine and tools.

Author Eric Preisz Date 06/02/2011 (4:06 pm) Comment 190 comments

Moving The Rock Blog

We are heads down on a path towards launching T3D 1.1...but that doesn't mean we can't take a second to write a quick blog to check in.

Author Eric Preisz Date 05/11/2011 (10:39 pm) Comment 136 comments

T3D 1.1 Preview and Our New Office

We need your help! The T3D 1.1 preview is available in your account and ready for testing. We are nearing a 1.1 release and looking forward to a solid release.

Author Eric Preisz Date 04/08/2011 (4:46 pm) Comment 124 comments

February Update

In this blog, Eric cover's TorqueX, an overview of some of the work going on behind the scenes, and give a brief overview of values that we are building our culture on.

Author Eric Preisz Date 02/25/2011 (11:01 pm) Comment 90 comments

Game Distribution on GG.com

The best part of my job is reading comments and seeing the posts of happy customers. This blog; however, is part of the job that I don't enjoy: delivering bad news. On February 1st 2010, we will no longer have the distribution rights to deliver, sell, or give away most of the games on our store. I regret to inform the community, that we will be removing these games from the store between now and midnight January 31st.

Author Eric Preisz Date 01/30/2011 (10:37 pm) Comment 96 comments

Welcome Back GarageGames!

You've been patiently waiting and the time has come. GarageGames is back! We've changed our name back to GarageGames and we are dropping the prices on all products to $99.00 to celebrate our new direction and return to our indie roots. It's been a crazy ten years for the GarageGames name and we are looking forward to ushering in the next decade.

Author Eric Preisz Date 01/20/2011 (4:27 am) Comment 552 comments

January Product Update

We've had to make some hard choices about the future of some of our products. Check out this blog to learn more about our near term road map.

Author Eric Preisz Date 01/20/2011 (3:43 am) Comment 117 comments

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