Game Development Community

Eric Preisz's Blogs

Melv May, a Good Guy to Follow

If Melv is going to GarageGames, I know I made the right decision. This is my first blog as a GarageGames employee.

Author Eric Preisz Date 02/02/2009 (3:41 pm) Comment 9 comments

Proud to Be a Dork

Nerdy is in. Really. Even Kattie Holmes, mother of a baby name [url=extratv.warnerbros.com/images/news/0815suri.jpg]Suri[/url], wife of [url=www.youtube.com/watch?v=x5qOS4Q39sg]Tom Cruise[/url], admi...

Author Eric Preisz Date 08/24/2008 (6:47 am) Comment 10 comments

Developer Stereotypes: Decade by Decade

Developer Stereotypes: Decade by Decade I had a conversation over the weekend that I thought would make an interesting blog. I'm very curious to find out if my perception of this topic is u...

Author Eric Preisz Date 06/23/2008 (3:19 pm) Comment 12 comments

Optimizing Marble Blast Ultra

In case you didn't make it to GDC this year, I wrote a paper version of a case study I presented where I used NVIDIA's PerfHUD to look for bottlenecks and hotspots in Marble Blast Ultra. PerfHUD ...

Author Eric Preisz Date 03/30/2008 (11:53 pm) Comment 2 comments

Green Screens, Mo-Cap, and Research...oh My!

[b]C2C Simulation, LLC is proud to announce our new capabilities brought to us through Full Sail University's ne...

Author Eric Preisz Date 03/27/2008 (1:33 pm) Comment 5 comments

GDC and C2C

I hope to catch up with as many of you as possible at GDC this year. I've been so busy lately and distracted from the GG community that I rarely post anymore. I do keep my eye on everything that goe...

Author Eric Preisz Date 02/14/2008 (8:00 am) Comment 3 comments

Full Sail and Simulation

I am proud to announce the beginning of the new Full Sail Simulation Club. For those of you who don't know, I am a course director for Optimization at Full Sail. Last week, we had our first Simulati...

Author Eric Preisz Date 10/04/2007 (2:47 am) Comment 6 comments

10 myths of VGO

Check out my article in Gamasutra on Video Game Optimization(VGO). http://www.gamasutra.com! I was just thinking today, while watching some programmers new to Torque, that we are spoil...

Author Eric Preisz Date 09/13/2007 (11:28 pm) Comment 3 comments

Video Game Optimization (VGO)

Video Game Optimization is one of my passions. I didn't realize it until about the last year, but video game hardware and trends are likely to drive a major portion of all of the entire processing ma...

Author Eric Preisz Date 07/19/2007 (1:25 pm) Comment 10 comments

Optimization for Video Games

I'm working on moving some of what I have been writing to a web page for everyone to read. I really enjoy to making games run as fast as possible. A lot has changed since [url=en.wikipedia.org/w...

Author Eric Preisz Date 02/23/2007 (3:25 am) Comment 8 comments

TIG Orlando 2 - next monday!

It's Back! TIG Orlando. - a free event Network with other Torque developers at FullSail Real World Education on Monday, February 26th at 7:45pm until 9:00pm. Guest Speaker Davey Jackson of Garage...

Author Eric Preisz Date 02/20/2007 (6:23 pm) Comment 9 comments

Multithreading in games- the future, the scam!

I had lunch today with the CTO of a large organization. As his title implies, it is his responsibility to keep up-to-date with the trends of technology to enable his organization to react proactively...

Author Eric Preisz Date 12/20/2006 (4:27 am) Comment 11 comments

Project Management

It's been a while since I posted and I thought I would kill some time before a meeting. Just had an interesting conversation with someone about feature creep and I thought I would document some of ...

Author Eric Preisz Date 12/14/2006 (6:19 pm) Comment 5 comments

Garage Games Videos

So I am trying to put together a list of movie files that garage games has on their web site. I am going to be showing some demos at an IGDA meeting this Thursday and also at TIG Orlando. I figured ...

Author Eric Preisz Date 10/24/2006 (1:27 am) Comment 6 comments

IGDA and TIG - Orlando events for Torque users

For everyone who doesn't know me, I'm a bit of a Torque enthusiast. I've spent 7 years in the simulation industry working on training applications, collaborative environments, and simulators for the ...

Author Eric Preisz Date 10/18/2006 (2:05 pm) Comment 2 comments

TIG - Orlando

Announcing - the first Torque Interest Group (TIG) meeting in Orlando, Florida. NETWORK WITH OTHER TORQUE DEVELOPERS!!! If you haven't been to Eugene, Oregon, the home of Garage Games, then you ...

Author Eric Preisz Date 08/13/2006 (6:19 pm) Comment 15 comments

Torque In The Classroom

I know I sound unoriginal, but it sure has been a long time since I posted. But don't think I haven't been busy. I recently took a position at Full Sail University in May. We graduate students ...

Author Eric Preisz Date 08/04/2006 (3:57 am) Comment 7 comments

First Day At Full Sail...

No not as a student, as a course director. I recently left my position at Valador, a vis/sim company in DC, for the sunny skies of Orlando. I will be teaching their optimization class. Currently, t...

Author Eric Preisz Date 05/15/2006 (6:39 pm) Comment 8 comments

Re-Inventing the Flash Card

I've been working on two things lately. 1) [url=www.seriousgamesmagazine.com]Serious Games Magazine[/url] and 2) A program manager trainer for NASA. The later inspired me to write this and post it h...

Author Eric Preisz Date 01/15/2006 (5:55 am) Comment 2 comments

Plan for Eric Preisz

This week Torque is hitting I/ITSEC, the biggest training and simulation conference in the world. This is the start of what could be the catalyst that the "Serious Games" industry is looking for. This .plan describes why the Torque engine is a great solution for the M&S industry. Looking for a way to use Torque as a business solution? Read this!

Author Eric Preisz Date 11/29/2005 (2:30 pm) Comment 11 comments

Page «Previous 1 2