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Brian Kirchgessner's Blogs

Sidewinder projectiles

Maybe not exactly side winder but can be used for some cool effects. There is a Video to show it off. Think Lightning Gun :D.

Author Brian Kirchgessner Date 02/13/2009 (1:37 pm) Comment 17 comments

equiv PHOTOSHOP, ILLUSTRATOR? Over Net?

Searching around alittle bit today finally led me to a little bit of an interesting site, aimed at artists its a group of RIA applications that run in your browser or on your computer. They use the ad...

Author Brian Kirchgessner Date 02/29/2008 (9:31 pm) Comment 2 comments

Battle!!! Soldier

Here is a pic of one of the playable characters for Battle!!! Work on battle has been extremely slow. Mostly due to work and schoo...

Author Brian Kirchgessner Date 02/18/2008 (9:49 pm) Comment 7 comments

Call To BATTLE!!!

Some updates on our project BATTLE!!! As we struggle to stress the complexities of the combination of hidemesh and multiple gametypes we continue to work on the artwork for the game. As Ark had said ...

Author Brian Kirchgessner Date 01/12/2008 (6:03 am) Comment 5 comments

Chronicles: M.T. Monthly update

Finally our design document is completed for our game Chronicles: Mercenaries Triad In short its going to be a 3rd person shooter with some RPG elements inside the game. We are slow starting but ge...

Author Brian Kirchgessner Date 04/30/2007 (10:20 pm) Comment 0 comments

1st monthly Update 4 Chronicles Mercinary Triad

Well, this blog is for Prosimian Productions first Monthly blog update for our game CHRONICLES Mercinarie Triad. The team right now is working on the storyline, we really want to get the storyline bo...

Author Brian Kirchgessner Date 04/12/2007 (5:26 pm) Comment 0 comments

Announcing Chronicles

Working Title: Chronicles Mercinaries Triad Technology: TGE/Gryphon Game setting: Futuristic RPG Team Members: Brian Kirchgessner, Adam Kirchgessner, Long Nyguen, Kyle Kemp Website: website not ru...

Author Brian Kirchgessner Date 04/06/2007 (5:17 pm) Comment 0 comments

Mobile Suit Pack??

Ok, I finally got the mobile suit working the way I want a screenshot is below. My question is would you buy a Mobile suit content pack??? And how much do you think that would be worth to those ...

Author Brian Kirchgessner Date 11/11/2006 (2:45 am) Comment 9 comments

Mobile suit Test drive

Well I have been working on this off and on for the last two weeks, just thought I'd get it out in the crowd. This is actually a Mobile Suit, I'm trying to make a pack using what I have programmed so...

Author Brian Kirchgessner Date 11/09/2006 (6:37 am) Comment 6 comments

Our final website

Ok our Website is finally up for good, and don't worry no more posts about it. Everyone can sign up for our forums, **Mozilla users** If you use firefox the site will not resize for you we are ...

Author Brian Kirchgessner Date 04/18/2006 (3:43 pm) Comment 5 comments

Forums are up

Oh man, ok we finally got our forums up. -Every one can feal free to signup and login, you will get and email from support. -And our main site is in another work over, my brother just didn't like ...

Author Brian Kirchgessner Date 03/21/2006 (3:39 pm) Comment 0 comments

New Site

Now we have a new website, [url]www.monkspazproductions.com[/url] We will be changing our .us.tt to link to that site as well for all those who already have it book marked. But Please everybo...

Author Brian Kirchgessner Date 03/09/2006 (3:30 pm) Comment 0 comments

Flying Vehicle Fix **That Works**

Here is a code resource I put together for flying vehicles, Now there is no limit to speed I've had one of my own models up to a million maneuvering force and it doesn't crash my game Other t...

Author Brian Kirchgessner Date 03/03/2006 (8:02 am) Comment 7 comments

New Site in the Works

We are going to have a new website up in a couple of weeks It has a new look to it, better than our old one I think. We will have a updated features, . - Such as: . Login/Signup . ...

Author Brian Kirchgessner Date 03/01/2006 (6:18 pm) Comment 0 comments

Helix

Now Here it is our once secret project unveiled...... Helix, will be a massive project for us and the funny part is we are not going to make a single dime off the game what so ever. Helix, will ...

Author Brian Kirchgessner Date 02/14/2006 (7:27 am) Comment 12 comments

NEW Website

Our new site is up! And its pretty nice. Some links arn't working yet but, for only me and my brother this is a giant step up. Oh ya. Dogfight WOR... For those who care, you can look at the first ...

Author Brian Kirchgessner Date 02/06/2006 (5:17 pm) Comment 2 comments

PLan

My brother and I have been working rigurously on our game dogfight. We are trying to release a demo in two weeks or more. We are haveing problems with code but it seems to be working out. My Mele...

Author Brian Kirchgessner Date 01/18/2006 (12:47 am) Comment 2 comments

Melee and weapon handling **Update**

I've got to figure out 3ds max its making me mad. I plan to use the DSQ's out of max because i believe the engine woud have a better time switching the animations that way. I figure that since i'm ...

Author Brian Kirchgessner Date 01/04/2006 (6:03 pm) Comment 1 comments

Melee and Weapon handling

I've almost got it figured out.... Yep, I have been working on bringing up a resource for all those who want dual weapons, single weapons and melee weapons, and how they work and switch the character...

Author Brian Kirchgessner Date 12/28/2005 (8:28 pm) Comment 11 comments

Plan for Brian Kirchgessner

A great new idea that will help all those who want both weapon melee and dual weilding all in one. No editing the engine code what so ever....

Author Brian Kirchgessner Date 12/14/2005 (9:57 pm) Comment 0 comments