Game Development Community

Geom's Blogs

Tab Control WIP

Lately I've been sprucing up my tab control in order to turn it into a code resource. The main thing I've been doing is adding support for custom bitmaps to it, something it didn't have before. So...

Author Geom Date 11/28/2007 (9:50 pm) Comment 8 comments

OVM Beta1 test!

I am pushing the Orcs vs. Martians Beta1 out the door today. w00t! Finally. I'm not sure why I'm calling this the Beta1. Wait, I know -...

Author Geom Date 11/10/2007 (8:09 pm) Comment 14 comments

Orcs vs. Martians

It's been a while since I've posted about Orcs vs. Martians, and I've got something exciting nearly working, so I figure it's time for an update. The past six months I've worked on a little of almo...

Author Geom Date 07/10/2007 (8:11 pm) Comment 25 comments

work on programmatic DTS billboards

http://www.garagegames.com/blogs/58091/12158 I mentioned I had been experimenting with adding billboards to DTS shapes, programmatically. This is the idea where your game code...

Author Geom Date 05/30/2007 (7:23 pm) Comment 16 comments

Recoloring DTS shapes

I've run into an interesting problem while developing Orcs vs. Martians. I need to recolor my RTS units and buildings, so that they show the color of the player that owns them. But, Torque doesn't ...

Author Geom Date 02/13/2007 (5:09 pm) Comment 14 comments

Orcs vs. Martians alpha

I'm happy to say, Orcs vs. Martians has gone alpha. For the alpha release, all the main gameplay features are either working or mostly-working. All the building types are in, the unit types are in, ...

Author Geom Date 01/24/2007 (1:12 pm) Comment 13 comments

It's starting to look like a game

Orcs vs. Martians is finally starting to feel like a real game. Not yet a game that anyone would want to buy :) But hey, at least it feels like a game. OvM now recognizes when somebody has...

Author Geom Date 09/13/2006 (8:02 pm) Comment 14 comments

Random maps and menu screens

Lately I've been working on generating random maps for Orcs vs. Martians. It's been pretty fun since it's all very visual work. I owe Derek Adams a beer for [url=http://www.garagegames.com/...

Author Geom Date 04/17/2006 (4:33 pm) Comment 6 comments

Progress on my RTS

Here's some progress on the RTS I've been working on. All models and textures are just stand-ins at the moment. I'm focusing more on functional behavior before I worry about the art too much. E...

Author Geom Date 03/20/2006 (5:19 pm) Comment 20 comments

Genesis of an RTS game

I started work on a simple, casual RTS game about 3 months ago. So far, development of this game has been immense fun. Already the GUI works, players can harvest resources, build new bases, and the ...

Author Geom Date 02/09/2006 (10:12 pm) Comment 7 comments

Page«First 1 2 Next»