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Geom's Blogs

Orcs vs. Martians beta 3

Orcs vs. Martians beta 3 is finally out! Video and download link inside. Check out an RTS made with Torque.

Author Geom Date 11/07/2009 (8:12 pm) Comment 20 comments

Screenshots, project statistics, and boring legal work

Some recent screenshots of Orcs vs. Martians, some interesting project statistics, a delay in the beta, and <boring project management task warning!>doing the legal legwork to properly credit all the media files used in OVM.</boring project management task warning!>

Author Geom Date 10/21/2009 (4:00 am) Comment 6 comments

Fun with laser towers

It swivels, it pitches, it recoils, and it fires lasers--what more could one ask for? Screenshots and implementation notes for laser towers in Orcs vs. Martians.

Author Geom Date 10/06/2009 (5:36 pm) Comment 12 comments

Orcs vs. Martians audio

Some thoughts and reflections on doing audio content and coding in the RTS I'm working on, Orcs vs. Martians. Plus, there's a beta coming up.

Author Geom Date 08/31/2009 (4:23 pm) Comment 6 comments

Orcs vs. Martians progress - part 2 (lots of images)

The 2nd in a 2-part update on Orcs vs. Martians progress. Map doodads, dust & debris FX, muzzle flashes, building scaffolds, and A.I. sharing its attack plans with you. Lots of RTS goodness. Enjoy!

Author Geom Date 06/16/2009 (2:37 am) Comment 10 comments

Orcs vs. Martians progress - part 1 (lots of images)

I haven't posted much about Orcs vs. Martians lately, so here's an update. There's lots of visual improvements: here's pics of bldg foundations, new water textures & skyboxes, and three new tile sets. Enjoy!

Author Geom Date 06/09/2009 (10:52 pm) Comment 16 comments

An RTS usability challenge

How does one make terrain elevation clear, when the camera is pointing down? Inquiring minds want to know.

Author Geom Date 03/17/2009 (6:05 am) Comment 7 comments

RTS game features and when to tie a bow

I haven't blogged in a while but I am still working on my Torque RTS, Orcs vs. Martians. It's coming along quite well, and is ve...

Author Geom Date 10/04/2008 (8:28 pm) Comment 8 comments

Old fonts, new fonts

Lately I've been giving a cosmetic makeover to Orcs vs. Martians' menus and guis, with particular emphasis on re-fonting things. Here's the old Game Setup screen: [image]redbrickgames.com/...

Author Geom Date 01/02/2008 (9:56 pm) Comment 5 comments

Tab Control WIP

Lately I've been sprucing up my tab control in order to turn it into a code resource. The main thing I've been doing is adding support for custom bitmaps to it, something it didn't have before. So...

Author Geom Date 11/29/2007 (5:50 am) Comment 8 comments

OVM Beta1 test!

I am pushing the Orcs vs. Martians Beta1 out the door today. w00t! Finally. I'm not sure why I'm calling this the Beta1. Wait, I know -...

Author Geom Date 11/11/2007 (4:09 am) Comment 14 comments

Orcs vs. Martians

It's been a while since I've posted about Orcs vs. Martians, and I've got something exciting nearly working, so I figure it's time for an update. The past six months I've worked on a little of almo...

Author Geom Date 07/11/2007 (3:11 am) Comment 25 comments

work on programmatic DTS billboards

http://www.garagegames.com/blogs/58091/12158 I mentioned I had been experimenting with adding billboards to DTS shapes, programmatically. This is the idea where your game code...

Author Geom Date 05/31/2007 (2:23 am) Comment 16 comments

Recoloring DTS shapes

I've run into an interesting problem while developing Orcs vs. Martians. I need to recolor my RTS units and buildings, so that they show the color of the player that owns them. But, Torque doesn't ...

Author Geom Date 02/14/2007 (1:09 am) Comment 14 comments

Orcs vs. Martians alpha

I'm happy to say, Orcs vs. Martians has gone alpha. For the alpha release, all the main gameplay features are either working or mostly-working. All the building types are in, the unit types are in, ...

Author Geom Date 01/24/2007 (9:12 pm) Comment 13 comments

It's starting to look like a game

Orcs vs. Martians is finally starting to feel like a real game. Not yet a game that anyone would want to buy :) But hey, at least it feels like a game. OvM now recognizes when somebody has...

Author Geom Date 09/14/2006 (3:02 am) Comment 14 comments

Random maps and menu screens

Lately I've been working on generating random maps for Orcs vs. Martians. It's been pretty fun since it's all very visual work. I owe Derek Adams a beer for [url=http://www.garagegames.com/...

Author Geom Date 04/17/2006 (11:33 pm) Comment 6 comments

Progress on my RTS

Here's some progress on the RTS I've been working on. All models and textures are just stand-ins at the moment. I'm focusing more on functional behavior before I worry about the art too much. E...

Author Geom Date 03/21/2006 (1:19 am) Comment 20 comments

Genesis of an RTS game

I started work on a simple, casual RTS game about 3 months ago. So far, development of this game has been immense fun. Already the GUI works, players can harvest resources, build new bases, and the ...

Author Geom Date 02/10/2006 (6:12 am) Comment 7 comments