Caylo Gypsyblood's Blogs
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As graphical content becomes more and more complex with high poly counts, and complex materials, the in game performance can start to drop considerably.
Author Caylo Gypsyblood Date 03/13/2009 (3:44 pm) Comment 14 comments
Caves and Vertical Cliffs with TGEA Terrain
Testing the flexibility of TGEA's terrain system I decided to try an old trick i have used with other much more expensive 3D engines. I made vertical cliffs and caves.
Author Caylo Gypsyblood Date 01/27/2009 (6:00 am) Comment 26 comments
