Kevin Mitchell's Blogs
My results from using the forest editor and my forest exporter. Trying to Improve the load time of missions when using the forest elements that were made for a given map in a release build of the game in development.
Author Kevin Mitchell Date 03/05/2011 (8:10 am) Comment 5 comments
Hello again I have finished off another section of me list of to do. This video shows how to create a store with a given set of items. It also shows how to use the item creation tab in the RPG Editor. Also though its not seen. The inventory system is in place to be used for the store.
Author Kevin Mitchell Date 01/16/2011 (2:59 pm) Comment 5 comments
This is something that I have tried to get my mind around comfortably. I wanted something moldable for many kinds of mix and match many dialogue types. I first wanted to hace just a classic feel to the system, but then I was influenced to add to special kick to it.
Author Kevin Mitchell Date 01/13/2011 (3:23 am) Comment 6 comments
After so many days of hard work and determination. This is a test of 3 event types for my RPG Editor for the Torque 3D Game engine.
Author Kevin Mitchell Date 01/10/2011 (5:11 am) Comment 4 comments
Hello everyone it has indeed been a while since my last post or anything having to do with Torque Powered. I am here to let you know that I have not given up on the RPG Editor...
Author Kevin Mitchell Date 11/21/2010 (6:33 pm) Comment 3 comments
This project is taking a few steps forward with several steps back. But now I have the first peek at whats going one with the RPG Editor. With this peek comes a free release of the BASE Editor for setting up your RPG Database.
Author Kevin Mitchell Date 04/16/2010 (11:22 pm) Comment 3 comments
In celebration of my new born baby I'm offing my RPG Anime Character Set for 50% off!!! Get it while its hot!
Author Kevin Mitchell Date 02/19/2010 (10:44 pm) Comment 6 comments
So I am about to start the final process in creating a full RPG System for T3D. To those that have seen my resources Some of this maybe a repeat but I'm thinking I should have this product ready by mid summer.
Author Kevin Mitchell Date 01/30/2010 (12:00 pm) Comment 17 comments
To all those that love that famous for letter word and those who need help molding that shape and idea of your game character. This is a wonderful time to grab poser or daz studios(free), and get a large assortment of characters.
Author Kevin Mitchell Date 01/21/2010 (10:03 pm) Comment 6 comments
You spoke and I listened. Many People Contacted me about this pack and the fact that they do not own 3DS Max and needed an Exported Format they could use.
Author Kevin Mitchell Date 01/08/2010 (9:09 am) Comment 7 comments
This character set offers the ability to quickly generate several different amount of anime characters to add to your game. You can mix and match five levels of body parts to make a character that fits your needs.
Author Kevin Mitchell Date 01/03/2010 (12:35 pm) Comment 10 comments
Well in an attempt to build my own houses I've discovered a very nice and quick/cheap solution. Something more to fill the gap.
Author Kevin Mitchell Date 12/23/2009 (12:21 am) Comment 0 comments
Fated World: After Human Evolution: Music from my Indie Game. Trying to get the sound just right. Looking for some criticisms.
Author Kevin Mitchell Date 10/31/2009 (9:30 am) Comment 4 comments
So after weeks and weeks of waiting the ultrasound to discover my fate. After 5 hours in the hospital we now know that its a...
Author Kevin Mitchell Date 10/22/2009 (9:13 pm) Comment 18 comments
I've had some questions about my database schema and how to use it. Since this might be something that some others have questions with I'll post the answers here for help to others.
Author Kevin Mitchell Date 10/20/2009 (9:38 pm) Comment 0 comments
Finally After so long I get to sit down and work on my game and I've completed something somewhat worth talking about.
Author Kevin Mitchell Date 10/05/2009 (1:41 am) Comment 17 comments
It's been too long since I've had any progress in my game, its time to make something and this weekend is my milestone for creation!
Author Kevin Mitchell Date 08/28/2009 (8:32 pm) Comment 9 comments
NPC/MOB AI for T3D "all scripted" Showing off more of my game progress. Plus a little something for the starting developers out there.
Author Kevin Mitchell Date 05/16/2009 (5:53 pm) Comment 2 comments
So the long wait is over. The new engine is here so I'm really excited to see what I can crank out for my game with the new HQ Candy Engine...
Author Kevin Mitchell Date 05/05/2009 (4:29 am) Comment 13 comments






