Game Development Community

Joe Rossi's Blogs

New and Improved TGB AudioManager

I just want to let TGB users know about the updated AudioManager resource on TDN. I've modded Phillip OShea's awesome AudioManager resource and I've found a way to make audioProfiles created with the...

Author Joe Rossi Date 01/21/2008 (1:12 am) Comment 7 comments

RPG progress and new font tool

For those having trouble with TGB fonts I have uploaded a TGB addon to the resources section. It makes the process of editing font images and creating/importing cached fonts a bit easier. All the fo...

Author Joe Rossi Date 08/10/2007 (4:55 am) Comment 1 comments

Working towards an RPG in TGB

So I finally decided what I want to make.. it was a hard decision, but, I'm going to make an RPG with TGB. I really think RPGs are the best games. They tell a story, and they don't rely on reflexes ...

Author Joe Rossi Date 02/19/2007 (2:08 am) Comment 6 comments

Building onto Torque Game Builder

So I lost my internet for a week and I notice we TGB users got TorqueX for free! That's very awesome and generous of you GarageGames...so thank you! Recently I've been doing some work adding thi...

Author Joe Rossi Date 12/13/2006 (10:18 am) Comment 2 comments

IUP: Use Lua scripted GUIs with Torque

My latest resource is a binding for the IUP library, which is a Lua scripted GUI library. Now I/we can run IUP scripts from Torque. Since it uses my Lua bridge these scripts can access about any Tor...

Author Joe Rossi Date 03/18/2006 (9:22 am) Comment 3 comments

Lots of new changes

It's been a while since my last blog.. A lot of new and exciting things are happening within the community. Most notably the new Alpha and it's editors. I haven't played with those yet, but they lo...

Author Joe Rossi Date 02/02/2006 (9:20 pm) Comment 3 comments

Plan for Joe Rossi

Some of the junk I've been messing with.

Author Joe Rossi Date 11/06/2005 (2:58 am) Comment 6 comments