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Andy Rollins's Blogs

Z-Day - Site, Sound and Errrr A.I.

A little update of the Music, Website, Artificial Intelligence and more our game Z-Day, there's plenty been going on with the development in the last few months and here's our chance to show a little of what has changed

Author Andy Rollins Date 09/22/2009 (9:10 pm) Comment 13 comments

Artificial Intelligence comes to Z-Day

We've started work on the Artifical Intelligence for Z-Day, phase one is the Pathfinding and building of the NavMesh so we thought we'd share some progress with you all and gather any feedback we can on the design.

Author Andy Rollins Date 04/12/2009 (11:14 am) Comment 23 comments

Z-Day's First Alpha release on TGEA

We've finished the latest Alpha test phase which is our first on TGEA and with some very pleasing results for the team.

Author Andy Rollins Date 03/19/2009 (6:00 pm) Comment 9 comments

Z-Day comes to TGEA

We finally made it over to TGEA 1.7.1 with Z-Day after a few months of fighting bugs and learning the new features, here's the results.

Author Andy Rollins Date 01/16/2009 (6:16 pm) Comment 15 comments

More Zombie News

Time to post some more news on the progress of Zday as things are moving along nicely. We've created another short teaser video clip which you c...

Author Andy Rollins Date 07/09/2008 (5:41 pm) Comment 0 comments

ZDay Team

It's been a while since my last blog, which to say the least wasn't a happy one and after several months of a few personal things to sort out I've decided it's time to work on another project (a succe...

Author Andy Rollins Date 06/25/2008 (2:04 pm) Comment 2 comments

Post Mortem of another Failed Project

Having been a member and owner of TGE for just over 2 years now I've yet to actually complete a game and at the end of yet another unfinished project I find myself reflecting on the time spent and to ...

Author Andy Rollins Date 10/17/2007 (2:24 pm) Comment 18 comments