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Trent "mittens" Polack's Blogs

Plan for Trent "mittens" Polack

Summary of my work on HDR rendering in the Torque Shader Engine.

Author Trent "mittens" Polack Date 09/05/2005 (9:23 pm) Comment 14 comments

Plan for Trent "mittens" Polack

The GUI is finally done (for the most part). At last I can move on to something a bit more... Non-GUI.

Author Trent "mittens" Polack Date 08/08/2005 (1:22 am) Comment 4 comments

Plan for Trent "mittens" Polack

Editorial: Developer Gas Powered Games has spent 3-4 years developing Dungeon Siege 2, and throughout all that time, very little effort was spent upgrading the graphics engine, and instead GPG (headed by legendary Chris Taylor) focused all their time improving gameplay - something that they should be greatly rewarded for.

Author Trent "mittens" Polack Date 07/29/2005 (5:02 pm) Comment 7 comments

Plan for Trent "mittens" Polack

Some quick screenshots before I head off to class.

Author Trent "mittens" Polack Date 07/20/2005 (6:38 am) Comment 4 comments

Plan for Trent "mittens" Polack

A very rough, very basic flow of thoughts about my new game, currently "codenamed" Eulogy as they occurred to me about a week after I had first thought of the idea. The game will be based on the technology in the Torque Shader Engine, and is currently being worked on by me (and me alone).

Author Trent "mittens" Polack Date 07/18/2005 (10:59 pm) Comment 3 comments

Plan for Trent "mittens" Polack

Bug hunting in the transfer of starter.fps from Torque Game Engine to the Torque Shader Engine.

Author Trent "mittens" Polack Date 07/15/2005 (10:43 pm) Comment 6 comments

Plan for Trent Polack

I've been spending the last few days with the the http://www.garagegames.com/products/1, and I must say, this is some of the most fun I've had programming in a very long time. Here's a quick run-through of the things I've been playing with over the last few days...

Author Trent "mittens" Polack Date 07/14/2005 (10:59 pm) Comment 7 comments