Michael Woerister's Blogs
Spritesheets and Video Memory in TGB
<autosyn>2D games can take up quite a lot of video memory. They often feature smooth animations that need a lot of single frames and you constantly hear people complaining about TGB's high memory consum...
Author Michael Woerister Date 02/13/2007 (5:28 am) Comment 20 comments
The Only Alternative
Author Michael Woerister Date 08/13/2006 (4:02 am) Comment 8 comments
