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Michael Woerister's Blogs

Spritesheets and Video Memory in TGB

<autosyn>2D games can take up quite a lot of video memory. They often feature smooth animations that need a lot of single frames and you constantly hear people complaining about TGB's high memory consum...

Author Michael Woerister Date 02/13/2007 (5:28 am) Comment 20 comments

The Only Alternative

The Problem with TGB's Tile-Maps I always found TGB's tile-map system to be on the unhandy side. The lack of real tile-sets like you find them everywhere else (or at least I thought so) can be...

Author Michael Woerister Date 08/13/2006 (4:02 am) Comment 8 comments