Game Development Community

ABWING's Wanted Execution Arcade

Hello!! GG world. ABWING, we're ARCADE GAMES R&D. Would like to present you our new ARCADE GAME that powered by TORQUE3D !!!

Author Sibsan Suksuchano Date 03/04/2011 (2:42 pm) Comment 10 comments

iT2D - Invaders World Tour - TV OUT/Retina/Remote Controller

MeYuMe are pleased to announce a major update to our flag ship Torque game, Invaders World Tour. The update really stretches the Torque engine. - along with Retina Display graphics, the update features a TV output option, enabling users to play the game on their television by syncing two iDevices and using their iPhone or iPod touch as a wireless Bluetooth or WiFi controller.

Author Scott Wilson-Billing Date 03/04/2011 (1:09 pm) Comment 0 comments

Welcome back, GarageGames!

I've been away from the Torque community for a very long time now, but it looks like my wishes have come true!

Author Jesse Liles Date 03/03/2011 (8:29 am) Comment 4 comments

[One 12] Month 2

Features and Progress * Integration to 3DAAK * Character art and animation pipeline tests * New environment art * Working Health GUI * Demo-Mode GUI * New Work Space!

Author Brian Mayberry Date 02/28/2011 (7:27 pm) Comment 2 comments

Bringing the CEV to the next level

Here we are actually taking the next step forward, creating a real torque Users' Group, because that's what we are, so let's make that a full reality.

Author Giuseppe De Francesco Date 02/28/2011 (1:44 pm) Comment 14 comments

Ninja Puzzle (TGB) Launched on Intel AppUp!

After launching our TGB game Ninja Puzzle at the Mac AppStore to moderate success, our small team working from various Bangkok branches of Starbucks just recently did a port of our game into the Intel AppUp platform.

Author Pisal Setthawong Date 02/27/2011 (9:12 pm) Comment 2 comments

February update on my endless free time

February update on what I've been doing in my free time. I've decided to make a cell phone game for android.

Author Jack Davidson Date 02/26/2011 (8:13 pm) Comment -3 comments

February Update

In this blog, Eric cover's TorqueX, an overview of some of the work going on behind the scenes, and give a brief overview of values that we are building our culture on.

Author Eric Preisz Date 02/25/2011 (11:01 pm) Comment 90 comments

Need money for your game?

Are you just starting out, or halfway through the development process and finding yourself needing a cash infusion? Here's a few ideas on how to get some, from someone whose working on it himself.

Author Dillon Sinnott Date 02/25/2011 (2:30 pm) Comment 4 comments

Indie Promotional Comic Experiment

I decided to try making a comic to help convey some of our favorite elements of our game; Metal Drift.

Author Weston Tracy Date 02/24/2011 (10:40 pm) Comment 6 comments