I decided to post an overview of what is finished and what needs work. I wanted to flesh it out in my brain. I know a lot needs to be implemented, tweaked, and polished.
Author Demolishun Date 04/23/2012 (12:06 am) Comment 4 comments
Cat Games 1.4 for iPad releases. Free until April 23rd. Need some reviews guys. Go get it if you have a Cat.
Author Michael Cozzolino Date 04/22/2012 (10:10 am) Comment 1 comments
Towers is now available on the App Store for a mere 99 cents. That was easy, right? Well... no. Read on to find out about the challenges of trying to market a small indie title in an environment that many people are starting to dismiss as entirely too crowded.
Author Michael or something like that Date 04/21/2012 (8:19 am) Comment 6 comments
Check out our youtube page! We also have a beta test release available at iterraform.com. This blog has some videos as well as some info about iTerraform.
Author Kyle Hagin Date 04/20/2012 (4:11 pm) Comment 5 comments
Those who know me, know I once was a game designer, then I turned my talents to audio production, which was a good move on my part. I now have content pretty much all across the web from here at Garage Games to Monster Packs and even moving into the Unity Store here soon. I have come a long, long way from my start in 2003/04 when I began doing audio as a serious job.
Author Will Zettler Date 04/19/2012 (1:17 pm) Comment 2 comments
So I've got all the pieces of the puzzle together AI/Tracking - Items - Melee and now thanks to the community Spells. Or should I say A Spell. But now I at least have enough to start the Active Battle System.
Author Kevin Mitchell Date 04/18/2012 (8:14 am) Comment 6 comments
The 1.5 update is almost here, and to celebrate what will be an absolutely massive increase to the available assets, the pack will be up on a 48-hour sale! Thankfully all pack updates are forever free!
Author Jacob Dankovchik Date 04/14/2012 (10:40 pm) Comment 9 comments
After months of work, the wait is over. I have finally finished my Recast/Detour Add-on for Torque T3D. What originally started out as a waypoint grid design has emerged as a full-blown solution to generating and using navigation meshes in T3D. See inside for more details. (Warning: Image Heavy)
Author Kerry Enfinger Date 04/14/2012 (8:54 pm) Comment 12 comments
I was desperately trying to find a clean solution to handling objects methods and functions return values. The solution came from an unexpected source.
Author Demolishun Date 04/13/2012 (7:25 pm) Comment 0 comments
I am pleased to share the good news, that my Kickstarter campaign for The Virtual Trillium Trail has launched! A few years ago I founded a company called Virtual Field Trips, to bring this new type of computer game to market.
Author Maria C R Harrington Date 04/13/2012 (5:44 am) Comment 1 comments








