Game Development Community

Rubes's Blogs

Vespers3D: The End of June Vespers Thing

The pseudo-monthly update on our TGE-based project Vespers, a hybrid 3D/text adaptation of Jason Devlin's interactive fiction game of the same name. So much going on it will make your head explode.

Author Rubes Date 07/01/2009 (10:12 am) Comment 6 comments

Vespers3D: The Early April Vespers Thing

Another update on our progress on our TGE-based 3D/interactive fiction game, Vespers. There was no February update, and March's update has been pushed into April, but there is much to discuss.

Author Rubes Date 04/06/2009 (11:26 am) Comment 5 comments

Targeting Older Systems

It's tough to come up with an appropriate set of minimum system requirements. How old is too old?

Author Rubes Date 02/17/2009 (12:31 pm) Comment 8 comments

Vespers3D: The End of January Vespers Thing

The monthly update on our project Vespers, a 3D adaptation of Jason Devlin's interactive fiction game of the same name. Plenty of video and screenshots for everyone.

Author Rubes Date 02/01/2009 (3:45 pm) Comment 9 comments

Vespers3D: Curse My Expensive Font Tastes

Without question, some of the best advice I've been given on the business of indie game development is "Quite simply, you can not sell what you do not own." Although often overlooked, this applies to all of your fonts. For me, that presents something of a problem.

Author Rubes Date 01/25/2009 (2:20 pm) Comment 13 comments

Vespers3D: The End of December Vespers Thing

[i]Not long ago I started a separate blog of my own over at http://monksbrew.blogspot.com, which covers adventure games, indie game development, and the journey of creating ...

Author Rubes Date 12/29/2008 (3:38 pm) Comment 4 comments

Vespers3D: The End of November Vespers Thing

How Iggy Got His Groove Back (or, The End of November Vespers Thing) [i]Not long ago I started a separate blog of my own over at http://monksbrew.blogspot.com, wh...

Author Rubes Date 12/01/2008 (10:28 am) Comment 7 comments

Vespers3D: The End of October Vespers Thing

[i]Not long ago I started a separate blog of my own over at http://monksbrew.blogspot.com, which covers adventure games, indie game development, and the journey of creating ...

Author Rubes Date 11/02/2008 (3:39 pm) Comment 6 comments

Vespers3D: Turn-Based or Real-Time?

[i]Not long ago I started a separate blog of my own over at http://monksbrew.blogspot.com, which covers adventure games, indie game development, and the journey of creating ...

Author Rubes Date 07/28/2008 (8:58 pm) Comment 6 comments

Vespers3D: Being Indie, Being Resourceful

[i]I recently started a separate blog of my own over at http://monksbrew.blogspot.com, which covers adventure games, indie game development, and the journey of creating Vesp...

Author Rubes Date 06/04/2008 (1:35 pm) Comment 2 comments

Vespers3D: Adventures with NPCs, Part IV

[center][/center] Vespers3D: Adventures with NPCs, Part IV [i]Recap: Vespers3D is our attempt to bring old-school text...

Author Rubes Date 03/18/2008 (9:50 pm) Comment 8 comments

Vespers3D: Adventuring Onward

Vespers3D: Adventuring Onward [i]Recap: Vespers3D is our attempt to bring old-school text adventure games (interactiv...

Author Rubes Date 12/28/2007 (5:48 pm) Comment 3 comments

Vespers3D: Adventures with NPCs, Part III

Vespers3D: Adventures with NPCs, Part III [i]Recap: Vespers3D is our attempt to bring old-school text-based adventure...

Author Rubes Date 09/03/2007 (11:46 am) Comment 9 comments

Vespers3D: Visibility Issues in 3D

Vespers3D: Visibility Challenges [i]Recap: Vespers3D is our attempt to bring old-school text-based adventure games (interactive fiction) into the world of real-time first-person 3D -...

Author Rubes Date 08/06/2007 (10:48 am) Comment 15 comments

Vespers3D: Adventures with NPCs, Part II

Vespers3D: Adventures with NPCs, Part II [i]Recap: Vespers3D is our attempt to bring old-school text-based adventure ...

Author Rubes Date 07/25/2007 (8:54 pm) Comment 9 comments

Vespers3D: Adventures with NPCs, Part I

Vespers3D: Adventures with NPCs, Part I [i]Recap: Vespers3D is our attempt to bring old-school text-based adventure ga...

Author Rubes Date 06/30/2007 (9:04 pm) Comment 4 comments

Vespers3D: Adventures in Cinematics, Part II

Vespers3D: Adventures in Cinematics, Part II [i]Recap: Vespers3D is our attempt to bring old-school text-based adventu...

Author Rubes Date 06/17/2007 (12:57 pm) Comment 6 comments

Vespers3D: Adventures in Cinematics, Part I

Vespers3D: Adventures in Cinematics [i]Recap: Vespers3D is our attempt to bring old-school text-based adventure games ...

Author Rubes Date 04/26/2007 (12:27 pm) Comment 8 comments

Vespers3D: Adventuring Along

Vespers3D: Adventuring Along Recap: Vespers3D is our attempt to bring old-school text-based adventure games (i...

Author Rubes Date 01/22/2007 (7:36 pm) Comment 11 comments

Vespers3D: Living the Adventure

Vespers3D - Living the Adventure Recap: Vespers3D is our attempt to bring old-school text-based adventure games (interactive fiction) into the world of real-time first-person ...

Author Rubes Date 10/16/2006 (1:34 pm) Comment 12 comments

Page «Previous 1 2