Brian Ramage's Blogs
Metal Drift is now available for pre-order on Steam! Check it out here: http://store.steampowered.com/app/32200
Author Brian Ramage Date 10/14/2009 (7:44 pm) Comment 18 comments
Author Brian Ramage Date 01/13/2009 (2:25 pm) Comment 9 comments
Author Brian Ramage Date 01/23/2007 (4:12 pm) Comment 27 comments
Author Brian Ramage Date 10/30/2006 (12:41 pm) Comment 34 comments
Author Brian Ramage Date 08/17/2006 (12:55 pm) Comment 88 comments
Author Brian Ramage Date 06/06/2006 (5:43 pm) Comment 41 comments
Using quasi-procedural noise to break up texture tiling
Author Brian Ramage Date 07/26/2005 (3:00 pm) Comment 7 comments
TSE Milestone 3
Author Brian Ramage Date 06/23/2005 (6:22 pm) Comment 30 comments
Water almost ready for MS 2
Author Brian Ramage Date 02/24/2005 (7:09 pm) Comment 41 comments
TSE milestone 1
Author Brian Ramage Date 10/25/2004 (4:20 pm) Comment 18 comments
I'm published!
Author Brian Ramage Date 08/09/2004 (11:12 am) Comment 15 comments
Torque Shader Engine
Author Brian Ramage Date 06/05/2004 (11:34 pm) Comment 16 comments
I love the smell of shaders in the morning
Author Brian Ramage Date 03/19/2004 (12:02 pm) Comment 7 comments
It's official...
Author Brian Ramage Date 10/23/2003 (4:21 pm) Comment 9 comments

