Brian Ramage's Blogs
Metal Drift is now available for pre-order on Steam! Check it out here: http://store.steampowered.com/app/32200
Author Brian Ramage Date 10/15/2009 (2:44 am) Comment 18 comments
Author Brian Ramage Date 01/13/2009 (10:25 pm) Comment 9 comments
Author Brian Ramage Date 01/24/2007 (12:12 am) Comment 27 comments
Author Brian Ramage Date 10/30/2006 (8:41 pm) Comment 34 comments
Author Brian Ramage Date 08/17/2006 (7:55 pm) Comment 88 comments
Author Brian Ramage Date 06/07/2006 (12:43 am) Comment 41 comments
Using quasi-procedural noise to break up texture tiling
Author Brian Ramage Date 07/26/2005 (10:00 pm) Comment 7 comments
TSE Milestone 3
Author Brian Ramage Date 06/24/2005 (1:22 am) Comment 30 comments
Water almost ready for MS 2
Author Brian Ramage Date 02/25/2005 (3:09 am) Comment 41 comments
TSE milestone 1
Author Brian Ramage Date 10/25/2004 (11:20 pm) Comment 18 comments
I'm published!
Author Brian Ramage Date 08/09/2004 (6:12 pm) Comment 15 comments
Torque Shader Engine
Author Brian Ramage Date 06/06/2004 (6:34 am) Comment 16 comments
I love the smell of shaders in the morning
Author Brian Ramage Date 03/19/2004 (8:02 pm) Comment 7 comments
It's official...
Author Brian Ramage Date 10/23/2003 (11:21 pm) Comment 9 comments

