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Brian Ramage's Blogs

Metal Drift now available on Steam

Metal Drift is now available for pre-order on Steam! Check it out here: http://store.steampowered.com/app/32200

Author Brian Ramage Date 10/15/2009 (2:44 am) Comment 18 comments

Back from the dead - Metal Drift

Wow, it's been a long time since I've posted here ;) For those of you that don't know who I am, I worked at GarageGames for about 5 years, pretty much from the beginning. Mostly I worked on TGEA, an...

Author Brian Ramage Date 01/13/2009 (10:25 pm) Comment 9 comments

TGEA Milestone 4.2 release

I wish I could say there's a ton of grand new things in the release, but really it's just been hundreds of hours of bug fixing, plugging memory leaks, etc. It's not super exciting, but it's the kind ...

Author Brian Ramage Date 01/24/2007 (12:12 am) Comment 27 comments

TGEA Milestone 4 Demo

The TGEA Milestone 4 demo is finally ready for your viewing pleasure. You can grab it from Downloads/Devlopment Demos/Torque Shader Engine EA. Yeah, we've got a lot of renaming to do. What is TGE...

Author Brian Ramage Date 10/30/2006 (8:41 pm) Comment 34 comments

TSE Milestone 4

There are a lot of questions being asked about TSE with the announcement of Torque X and MS4 coming up fast. I thought I'd answer some of them here to clear things up a bit and also show some pretty ...

Author Brian Ramage Date 08/17/2006 (7:55 pm) Comment 88 comments

TSE optimizations

Hey everyone, just wanted to give a little bit of an update on the optimizations I've been working on for TSE. The batching system is working out very well as you can see in the fps of the screenshot...

Author Brian Ramage Date 06/07/2006 (12:43 am) Comment 41 comments

Plan for Brian Ramage

Using quasi-procedural noise to break up texture tiling

Author Brian Ramage Date 07/26/2005 (10:00 pm) Comment 7 comments

Plan for Brian Ramage

TSE Milestone 3

Author Brian Ramage Date 06/24/2005 (1:22 am) Comment 30 comments

Plan for Brian Ramage

Water almost ready for MS 2

Author Brian Ramage Date 02/25/2005 (3:09 am) Comment 41 comments

Plan for Brian Ramage

TSE milestone 1

Author Brian Ramage Date 10/25/2004 (11:20 pm) Comment 18 comments

Plan for Brian Ramage

Torque Shader Engine

Author Brian Ramage Date 06/06/2004 (6:34 am) Comment 16 comments

Plan for Brian Ramage

I love the smell of shaders in the morning

Author Brian Ramage Date 03/19/2004 (8:02 pm) Comment 7 comments

Plan for Brian Ramage

It's official...

Author Brian Ramage Date 10/23/2003 (11:21 pm) Comment 9 comments