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John Seguin's Blogs

When Orcs Attack! Audio Post-Mortem

All of you probably saw Jon Frisby's (Mr. Joy, Inc.) post-mortem regarding his new game When Orcs Attack! If not, you can read about i...

Author John Seguin Date 09/30/2007 (8:45 pm) Comment 1 comments

AGDC and Organizing your Sound Files

Hello everyone! I was *shocked* to find out how long it had been since I'd posted here! Needless to say, I have been very busy but th...

Author John Seguin Date 08/29/2007 (4:48 pm) Comment 3 comments

Scoring the series "Hey, Shipwreck"...

Scoring the series "Hey, Shipwreck"... As some of you may have picked up from Pat Habre's (incredibly flattering) [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=...

Author John Seguin Date 12/21/2006 (3:32 am) Comment 0 comments

Music Postmortem for Venture Arctic

Music Postmortem for Venture Arctic Greetings GG community! It's been a while since I've posted anything here and for that I do apologize. I have been busy with lots of other game, film an...

Author John Seguin Date 11/15/2006 (8:46 am) Comment 5 comments

Sound Design: A Primer

Hi everyone and welcome to my quick talk about sound effects in games. Hopefully this article can help you get started working on adding some noise to your game so that its not just some pretty graph...

Author John Seguin Date 06/12/2006 (6:18 pm) Comment 5 comments

How to Produce Voice Over's that Don't Suck Part IV: Editing and Post Production

How to Record Voice Over's that don't Suck, Part IV: Editing and Post Production Yes, I'm finally back from a looooong hiatus in posting blogs to GG. I hope to be more regular from n...

Author John Seguin Date 06/01/2006 (3:49 pm) Comment 9 comments

How to Record Voice Overs that Don

How to produce voice overs that don't suck: Part III, The Talent In the last two articles that I've posted (http://www.garagegames.com/blogs/49677/9329, [url=http://www.gar...

Author John Seguin Date 03/10/2006 (8:47 pm) Comment 5 comments

Announcing the SeguinSound Forums for Game Music and Audio

Hi Everyone, I'm currently working on my "part III" in the "creating voice overs that don't suck" series. However, before I get there, I wanted to [b]announce a new resource that I created for GG ...

Author John Seguin Date 03/07/2006 (6:24 am) Comment 0 comments

Recording Voice Overs that DON

How to produce voice-overs that DON'T SUCK: Part II, The Tools Greetings! If you have not read the first in this series, please [url=http://www.garagegames.com/blogs/49677/9329] review that...

Author John Seguin Date 03/01/2006 (7:45 pm) Comment 15 comments

Slamdance!

Greetings Garage Gamers, After a long hiatus, I am finally back to finish my series on how to creat voice overs that don't suck... but first! [url=www.slamdance.com]Slamdance![/url] [ima...

Author John Seguin Date 02/03/2006 (3:55 pm) Comment 4 comments

Plan for John Seguin

How to produce voice-overs that DON'T SUCK: Part I, Why Voice Over?

Author John Seguin Date 12/09/2005 (5:05 pm) Comment 8 comments

Plan for John Seguin

By Request: General Thoughts about "Casual Game" Music

Author John Seguin Date 12/02/2005 (5:57 pm) Comment 5 comments

Plan for John Seguin

Working with a Composer, Part IV: Providing Useful Feedback

Author John Seguin Date 11/25/2005 (3:19 am) Comment 6 comments

Plan for John Seguin

Working with a Composer, Part III: The Dangers of Placeholder Music

Author John Seguin Date 11/15/2005 (3:13 pm) Comment 7 comments

Plan for John Seguin

Working with a composer, A Guide, Part II

Author John Seguin Date 11/11/2005 (12:06 am) Comment 6 comments

Plan for John Seguin

The Indie Game Developer's Guide to Working with a Composer

Author John Seguin Date 10/31/2005 (12:52 pm) Comment 5 comments

Plan for John Seguin

Working with a composer: A Guide, Part II

Author John Seguin Date 04/01/2005 (3:49 pm) Comment 2 comments