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Gareth Fouche's Blogs

Milestone 1!

I can hardly believe it. After many, many long months, that long list I made, with all the features I needed to have a 'core' RPG game framework now has a column of beautiful bold ticks next to each e...

Author Gareth Fouche Date 11/13/2006 (5:57 am) Comment 7 comments

Just a small update...

Well, my journal is done. It wasn't particularly difficult, just anothe DB table and a gui interface. You can have multiple entries under one topic, so the quest state updates as you progress. Loo...

Author Gareth Fouche Date 10/20/2006 (5:13 am) Comment 2 comments

A Questing we will go! (big images)

If the title didn't give it away, I have recently been working on my quest system. And its coming along rather nicely. :) Questing is a major part of RPGs, the bread and butter which drives the...

Author Gareth Fouche Date 10/16/2006 (6:34 am) Comment 5 comments

Greetings from Oregon!

Well, I've been in America, and specifically Oregon, for almost a week now. We arrived Monday, after a gruelling 36 hours of flying almost halfway around the globe, in Eugene Airport. From there we he...

Author Gareth Fouche Date 09/08/2006 (12:54 pm) Comment 4 comments

Dialogue'n, part 2 : The return of the ugly brown gui

The last 2 weeks or so have sucked a bit. I got bronchitis, just in time to have a raging fever for the weekend. Hooray! It sucks to be sick on your weekend, even more so when its your main chance to ...

Author Gareth Fouche Date 08/25/2006 (4:47 am) Comment 17 comments

Racist Elven Orcs?

I have been working on my dialogue system, and its coming along quite nicely. I'd previously implemented the RPGDialogue resource, but wanted to move to a more database orientated approach, away fr...

Author Gareth Fouche Date 08/04/2006 (4:15 am) Comment 5 comments

Gui Fun

Its kind of a roundabout route that I came to be playing with the skills gui. Basically, I was thinking about a dialogue system. Now, in the tradition of games like KOTOR, I want certain dialogue opti...

Author Gareth Fouche Date 07/21/2006 (5:59 am) Comment 6 comments

Long time no post (Warning, lotsa images)

My word, has it been 4 months since I posted? Wow. Thats kind of depressing. Well, I might have been silent, but not absent. Work progresses. I'll talk about it a bit, forgive me if I've said som...

Author Gareth Fouche Date 07/17/2006 (5:14 am) Comment 6 comments

Dev Diary # 8, The Importance of Small Steps

It has, unfortunately, been a while since I posted a plan, going against the goal of one per week. The main reason for this is that I haven't been making much progress lately, and didn't really have a...

Author Gareth Fouche Date 03/24/2006 (2:30 am) Comment 1 comments

Dev Diary # 7, Database Lovin'

I was talking about my stats system last time, and how I'd been making progress with that. Well, I got the basics working, players physical stats like strength etc, and was looking into adding player ...

Author Gareth Fouche Date 02/17/2006 (2:56 am) Comment 2 comments

Dev Diary # 6: Things are starting to come together.

About 2 nights ago I loaded up one of my stages to test a change I'd made to the recently added AIGuard resource. When I entered the level I prepared for combat by equiping my broadsword and casting...

Author Gareth Fouche Date 02/09/2006 (4:52 am) Comment 3 comments

Dev Diary # 5 : Persistent Inventory done, plus dialogue and "buffs"

Haven't had much time this week, but I did manage to get my persistent inventory working. So the players inventory is persistent across missions/areas, it gets saved and loaded etc. The concept is t...

Author Gareth Fouche Date 02/03/2006 (6:20 am) Comment 0 comments

Dev Diary #4 - In with the old!

Well, I've had very little time to program this week, but in the spirit of "at least one dev post a week" I'll write about it anyway. So, I've been thinking a little bit, mainly about the progress ...

Author Gareth Fouche Date 01/27/2006 (6:10 am) Comment 2 comments

Dev Diary # 3 : Object Selection 90% complete

Did a bit of work on the object selection code, and I'm happy to say its nearly done, despite a false start. The original direction I went in was extending the TSControl object to query objects under ...

Author Gareth Fouche Date 01/20/2006 (5:35 am) Comment 9 comments

Dev Diary #2 Save/Load system done, next up Object Interaction

Well, despite Real Life interfering with my Game Dev again (figures that the one night last week that I had the entire evening to work, would be the night my car would pack as I'm travelling home), I ...

Author Gareth Fouche Date 01/17/2006 (3:22 am) Comment 9 comments

Dev Diary #1 : A patchwork quilt and a save/load system.

Alrighty, so the fundamental structure of my game world is a series of areas, you can travel between areas by walking through certain triggers. Think Neverwinter Nights or Baldurs Gate. If you are in ...

Author Gareth Fouche Date 01/10/2006 (2:22 am) Comment 9 comments

Plotting my mistakes...

Its been about 4 months since my last blog post, and in the intervening time I have made very little progress on making a game, so I have decided to write up a bit about that, maybe as a warning for o...

Author Gareth Fouche Date 01/06/2006 (2:23 am) Comment 9 comments

Plan for Gareth Fouche

Inspired by Joes latest .plan.

Author Gareth Fouche Date 08/18/2005 (3:03 am) Comment 6 comments

Plan for Gareth Fouche

Urm, I haven't posted anything in a while, so I thought I'd post an update of what I'm up to now.

Author Gareth Fouche Date 08/17/2005 (7:04 am) Comment 12 comments